Thanks Daniel!
MlleDR
Recent community posts
Hello,
I've imported the Snapshot Shaders Pro (URP) 1.5 in my project and I'm having all kind of errors like the following:
Assets\Snapshot Pro URP\Editor\RadialBlurEditor.cs(54,28): error CS0508: 'RadialBlurEditor.GetDisplayTitle()': return type must be 'GUIContent' to match overridden member 'VolumeComponentEditor.GetDisplayTitle()'
Assets\Snapshot Pro URP\Editor\FancyOutlineEditor.cs(75,28): error CS0508: 'FancyOutlineEditor.GetDisplayTitle()': return type must be 'GUIContent' to match overridden member 'VolumeComponentEditor.GetDisplayTitle()'
Assets\Snapshot Pro URP\Editor\GreyscaleEditor.cs(51,28): error CS0508: 'GreyscaleEditor.GetDisplayTitle()': return type must be 'GUIContent' to match overridden member 'VolumeComponentEditor.GetDisplayTitle()'
Errors are for all Renderer features editors like:
- RadialBlurEditor.GetDisplayTitle()
- FancyOutlineEditor.GetDisplayTitle()
- GreyscaleEditor.GetDisplayTitle()
- ect...
Do you know how to fix this?
Thanks
Bingo ! That was it ! Put the render Pass to "Before Rendering Post Processing" and voilà :)
You're right for the infinite loops on Fancy Neon, Fancy Outline, Sobel Neon and Sobel Outline. Also may I report that when this happens, kill Unity, reopen it and just select the asset SnapshotRenderer and the infinite loop comes again. My work around is to delete the whole package from the local folder of the project and re-import the package.
Many thanks for your help and I hope you'll manage to muddle through the version issues :) See you soon!
Hi Daniel,
First of all many thanks for the shaders you provided. Even though it's not quite working for me right now, I'm sure we'll manage to fix it.
I'm working on Unity 2019.3.13f1 with the latest URP. First, I followed the steps in the PDF but can't see any difference on the camera render. Moreover I'm getting an infinite loop on "Save Assets" that started to pop when I changed Painting, I think to Dither. I now have to kill the project directly in the task manager.
In the scene, I have a Global Volume with Post Processing effect, but that game object is deactivated. As for the graphics settings, I changed them as you instructed in the pdf.
Could you guide me in using your asset? Many thanks!