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Snapshot Shaders Pro for Unity

A collection of 34 image effects for Unity URP, HDRP, and Built-in · By Daniel Ilett

Unity 2019.3.13f1/URP - Scene view is black when using SnapshotRP

A topic by MlleDR created May 20, 2020 Views: 1,189 Replies: 3
Viewing posts 1 to 3
(1 edit)

Hello,

Just to report that the scene view is black when using SnapshotRP in Quality -> Rendering.


Without



With



Cheers ;) !

Developer

Hey! I briefly mentioned this in the other thread (https://itch.io/t/799579/unity-2019313f1urp-cant-manage-to-make-it-work), but I think this could be due to the quick-fix I came up with in that thread - setting the Render Pass variable on the effects to "Before Rendering Post Processing" causes these issues in Scene View. I seem to be able to keep "After Rendering Post Processing" on Unity 2019.3.15f and URP 7.3.1, and the effects work as intended in Game View with no Scene View rendering issues.

Any fix for this yet? I've got the same issue and it also seems to be slowing my game down a bunch. It's a shame because it otherwise makes my game look a whole lot nicer!

A solution I found to this issue was to enable  FX at runtime, this means your scene view is not cluttered and then disable it when you stop running the game. Another solution is to enable it before you build the game as you may not need the effect on when in editor. For the slowing down it seems like the certain effects affect the performance, I am pretty sure this inevitable as  certain screen FX  take a lot of processing power in general unfortunately.