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MNDV

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A member registered Oct 31, 2018 · View creator page →

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i was thinking no sfx because space ;p

free-fire lasers were definitely intended but i had no time! When i go back and finish this i will keep your feedback in mind. The locking mechanism was actually a way for me to use UI elements and the mouse to hack together a targeting system without doing proper physics and ray-casting and such, but i think with the improvements you have implied it could be a solid mechanic.

thanks for testing

thanks wtl! I agree the mechanic could have been better explained... And the original plan was indeed to have free-fire lasers and lock-on missiles but i had only about 12 hours for programming so cuts were made.

when and if i finish this, there will be multiple missions, starting on earth, moving to mars and beyond, with upgrades and all that jazz.

thanks again for trying it out!

graphics were nice, i had trouble with the controls though

This was the first entry that i played until the end. I really liked the ancient structures, the way the shacks were different, the variety of buildings, etc. Relaxing playthrough. If combat had a more active rpg-style that would be killer! Good job though i enjoyed.