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(+1)

i was thinking no sfx because space ;p

free-fire lasers were definitely intended but i had no time! When i go back and finish this i will keep your feedback in mind. The locking mechanism was actually a way for me to use UI elements and the mouse to hack together a targeting system without doing proper physics and ray-casting and such, but i think with the improvements you have implied it could be a solid mechanic.

thanks for testing

Understood. Given the time constraints, you accomplished a remarkable amount. This is a promising game. :)