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MochaStim

6
Posts
A member registered Feb 18, 2017

Recent community posts

This game is about trial and error and that is what is scary about it. Once you know how the mechanics of the monsters work, it becomes much less scary. You have a couple of options that aren't so bad.

one thing you can do is use the yellow Mailbox mechanic. place all the things that can be put into the inventory and start a new game with the gear you put in the mailbox.
I had a similar problem. I couldn't figure it out so I took all my stuff and threw it in the yellow mailbox out front and tried again while trying to avoid the triggers of that event until I am ready. Maybe it has to do with the number 66.6 and something about the time idk but my second playthrough hasn't had the event?

Small Hinty spoilers, there is a pipe in the vent in the work room that is slightly ajar. You can open by throwing some stuff at it. Just be careful when it drops ;) 
The pipe has a slow attack speed, but does more damage.

Fair point about the AI, but I think AI is a good starting point to doing projects.

Getting new ideas on how to arrange songs or musical concepts.
Crunchy Spectrogram Instrumental Example

I actually posted this and opened up VOTV and realized that there was already musicians making stuff for the game.
I guess that is kinda lame of me, but it's too late to undo.

Sponge dipped in water allows you you clean a small spot.

if you grab a bucked and dip it in the water it can hold a couple dips in it.

I think the pressure washer works that you can buy in the shop.

(8 edits)

ATV audio for acceleration is wonkey, it should have a smoother transition. for example if you tap acceleration you can hear the start of the audio clip in a harsh way. The audio should have a rise to max rev. If that makes any sense. 

Dr. Kel needs to have like a 6th sense instead of [save: NULL] indication. An audio cue or the character voicing that "something doesn't feel right."

 

Some examples could be:
Heavy breathing, breath fog , a quiet heartbeat, scratching noises, directional whisper that makes you turn in the direction of an entity you shouldn't look at [don't look reference], screen effects depending on the entity like tunnel vision, inverted colors, or vision like you are looking through a broken mirror with it's slightly off plain of view. 


Making the moon bigger is a good idea.
You can put a Majoras Mask reference with this suggestion too. I never played it and yet the image still freaks me out. 
It would be funny if you can change the moons reputation based on how much cheese you eat.
A Trip To the Moon reference possible (where the space ship crashes into the moon's eye).
Wallace and Gromit (a grand day out) references possible (which had a coin operated murder robot in it) 




I think using AI music should be considered or even used as a starting place to add more music. Suno.com
ie use AI to create the song and then pay to have it recreated by a musician on fiver or something. I am sure Patreons have skills that can be donated.

I second this! I want to have a wall of TV's so I don't have to open the computer to look at each one.

grab a glowstick and hook it in the tracks and the door will stay open.

Best 30 bucks you can spend and it emits light!