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moebial

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A member registered Jun 21, 2017 · View creator page →

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Ah, I looked into it and there was a setting that I had no clue existed. I set this page up a very long time ago, so I thought all was the way it should be. So thank you for pointing this out! You should be able to use your card now. Apologies!

Hey! Sorry to hear you're having some trouble. 

As far as I know I can't control what kind of payments Itch.io accepts. Maybe this is something you can ask them about? I'll look into it on my end as well.

The game is also available on Steam, and I know you can use your card there.

I'll respond again here if I can figure something out for you.

So thrilled to hear that! And please, drop by our Discord if anything else pops up that doesn't seem to make sense :)

Sorry to hear you had a tough time with the game's controls. Were you using a controller or mouse & keyboard? It also sounds like you might have missed some important parts of the tutorial, like where it explains what the lights next to the controls represent.

If you ever happen to run into something that doesn't make sense, or if you'd like some tips for what to do next, jump into our Discord server and we can help.

https://discord.com/invite/H4F3wws

Also, there is an in-game hint system that is mentioned at the end of the tutorial, as well as notes about all of the ship controls if you hover over them. Those notes will explain what each control does, and the hint system can be activated by clicking on the compass bubble. 

Hopefully all of that is helpful!

Hey there, thank you so much for posting about this! Apparently when the new game files were uploaded, Itch auto-checked "Hide these files" in the options and I had no idea. Just fixed that. Sorry for the hassle!

Hm... That is very confusing, Ryan. I'm wondering if there's a part of the tutorial that maybe you are missing or skipping? There's just no way that the game would not show those things to you, unless for some reason you quit in the middle of the tutorial and didn't restart.

Are you on Discord by any chance? I'd love to hear more about the problems you are running into, because at this point they just don't make sense to me. You can click the Discord logo in the game or just go here. I'm @moebial :)

Okay, good to know. I'll see about adding in some full screen options.

As for your controls issues, when is this happening? Is this during the tutorial or afterwards? There are parts of the tutorial where you can only do a certain action before continuing. Also, are you playing the latest version of the game? If you restart and play through the tutorial on the latest update, you should have no problems.

Hey just wanted to give you a heads up that we've added resolution options in the latest version of Aquamarine, v1.0.4. They're a bit limited right now, but will hopefully do the trick for you!

OK no problem! I read the rules, but I wasn't sure since I was talking about streaming and content creators. Will happily update the post with a video :)

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Hello, everyone!

We're a few days into the release of our quiet survival adventure Aquamarine and are still publishing updates all the time. Our biggest patch v1.0.3 just went live, and we're looking for creators who want to stream Aquamarine on their channel.

Are you into...

  • Low-key indie games?
  • Colorful, hand-drawn visuals?
  • Contemplative survival?
  • Turn-based mechanics?

Aquamarine is a strategic survival adventure about perception & discovery, with a mysterious story. If that sounds good to you, let us know! Signing up to request a key is super easy. We just need simple contact info and a link to your Twitch/YouTube/etc, then you're good to go.

Sign up here to stream Aquamarine!

🌊👁🌐

- Team Moebial

I know this is an old topic, but Aquamarine should now be fully playable on Mac OS :)

Hey Ryan,

Thanks so much for the message and checking out Aquamarine.

I can happily say that we've fixed the issue with the text, and that update is no live and ready to download. But we don't yet have resolution options, unfortunately. I'll make a note of it on my list of updates and features, and will hopefully be able to have that ready for you by the next update.

Appreciate your patience! And your kind words. :)

Hello! My name is Patric, and I'm the lead designer of an upcoming sci-fi survival adventure game called Aquamarine.

I'm so excited to say that my tiny dev team Moebial Studios is nearly finished with our game, and the release date is just around the corner. As we near the finish line, though, my expenses have become unmanageable. There's just a small window of time where I need to work on Aquamarine basically every day, but there won't yet be any money coming in. To help raise some cash, I launched a sale on Itch for two of my solo dev games.

BAD VIBES is a trippy tribute to '90s-era shooters, and Blank Bit is a glitchy, twitchy deck-building platformer. They're both very weird, very fun, and very 50% off! Or you can grab them in a bundle for $3, which is 62% off. Every little bit helps!

Thanks so much for reading, and if you aren't interested in buying either games, maybe you could help with a retweet? I've been spreading the word on Twitter here.

🙏

Ah, no idea how that happened! Thanks so much for the heads up. Just fixed the link :)

What a cool video, and thanks so much for checking out our demo! Yeah, that one is super old and has a bunch of problems. Sorry about that. But thanks for pushing through, and please do check back in when we have another free demo weekend :)

Yep, for these early demos that's the only platform we can test quickly and efficiently. Sorry about that! Next time around we'll make sure to include Mac and Linux as well. :)

Ah, no problem! Here's the link: https://forms.gle/r79NXirE877T2J4x7

Thanks for sharing your thoughts :)

Thanks for the heads up! I'd taken down the webstore but forgot there was a link on this page. Fixing it now :)

Catalina has been a huge problem for everyone, from what I gather. Even Steam has some disclaimers about running certain programs on Mac Catalina. We'll be working to fix the issue by the time we finish Aquamarine.

Yeah, there are definitely some Subnautica similarities on the surface, but we're doing our own thing for sure. Hope you get a chance to check it out :)

Here's a workaround that seems recent and fairly easy to implement. Would love to hear if this works for you.

https://www.imore.com/how-open-apps-anywhere-macos-catalina-and-mojave

Hey thanks for the post! And sorry to hear you're not able to run the demo. Unfortunately, this is a security issue that Catalina forces on its users, and it requires apps to be verified (or "notarized" as they call it) before the computer will run the program. That's a process we sadly don't have time to go through for this demo, but we're looking for a workaround to help our Mac-using friends. Once the game is finished and released, however, it will play nicely with Mac, for sure. :)


Now with a video walkthrough, including behind the scenes developer commentary! Learn a bit more about how Aquamarine works and what went into this pre-alpha demo's development.

Aquamarine is a quiet survival adventure about perception and discovery in an alien ocean.

You play as a lone space traveler known only as The Seeker, whose starcraft is intercepted by a malicious signal while orbiting an uncharted planet covered in water. Forced to eject from her malfunctioning starcraft, The Seeker is marooned on a tiny island surrounded by an endless alien ocean, with nothing but her amphibious survival pod. Throughout her underwater journey to reach her crashed starcraft, she'll uncover the lost history of this planet reclaimed by the elements, and learn the true nature of why she ended up here.


A small-scale, story-driven game inspired largely by the psychedelic sci-fi of the '70s and '80s, Aquamarine combines old-school roguelikes and the survival genre with the exploration and puzzle solving of classic point-and-click adventures. Aquamarine is a turn-based adventure game emphasizing strategic survival, perceptive exploration, resource management, defensive tactics, and environmental puzzle solving. Your ultimate goal is to reach your crashed starcraft, but only if you can stay alive long enough find a way there.


Download Aquamarine's Kickstarter Demo for Windows, Mac, or Linux

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Hey everyone! We're Moebial Studios, a tiny international artist collective working on our first title. Aquamarine is a hand-drawn, narrative-driven survival adventure about perception and discovery in an alien ocean. 🌊👁🌐

This past year, we've been hard at work preparing for our Kickstarter campaign, and now we're announcing that it will launch on January 22, 2020. We even made that ~*mysterious*~ little teaser trailer above to share the news. ✨🔮✨

We'll be sharing more details about the campaign over the coming weeks, and you can see more of Aquamarine on our Itch page, of course. You can also follow our development and crowdfunding progress more closely by subscribing to our monthly email or joining our fun little community of supporters on Discord. 🗨💻

Thanks for checking us out!

- Team Moebial

Yep,there's still time! Look for our email closer to the end of the month :)

We look forward to sharing it with you! Thanks so much for the support, and keep yours eyes peeled. Demo is coming soon.... :)

Not too late at all! If you're on our mailing list, we'll be sending out the secret demo link in the next couple of weeks. So excited to have you be a tester! Thanks for asking about it :)

Hey there! Thanks for checking out Aquamarine. We took down the files for the original Kickstarter demo because we are giving the game a major overhaul for our next crowdfunding campaign. When that launches in the next couple of months, we’ll have a new free demo available for download. :)

Thanks for being patient with us in the meantime! If you want to stay updated and receive early builds of the demo, we have a mailing list and a Patreon you can join. 

🌊👁🌐

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Thanks for making this video and sharing such great feedback. Just FYI, there's more than one type of creature on the planet (three so far), though maybe you didn't find them. But yes, a handful of important components aren't included yet and will be in future updates. Keep an eye out in the coming months to see more from us!