Maybe the arrow not being used is the bug. When I hover the bow the arrow gets highlighted, even though it is not being used
MolendinumGames
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Hello fellow Indie Devs!
I developed a small tool to help me making the game creation and design process a bit easier and I am here to share it with you!
https://sundiray.itch.io/unity-toolkit-fundamentals
If you ever encountered one of the situations below this tools may be a huge help for you in the future:
- Need to replace dozens of objects with your new prefabs?
- Want to swap positions of gameobjects without having to remember them?
- Can't find that one object in your hierarchy again?
If you have any suggestions or feedback feel free to contact me.
Enjoy and happy game developing!
I love puzzle games and I definitely enjoyed playing this one. However the camera seems to be at different angles and zoom at every stage and I would've preferred having it at a fixed almost top down angles as sometimes it was hard to make out stuff. Art style is nice though. Went a little overboard with that castle level though :P
edit: oh also a quit option would've been nice and maybe an insta reset button (even though you can just run into a laser)
On Stage 2 you had to push the Cube onto the red platform. Should have designed that clearer so good you mentioned that!
While the pickups do increase speed, it also makes it more responsive but this was hard to communicate clearly. Given a little more time I would've included a timer highscore for each level, which would've helped to make pickups more interesting. Thank you for playing and for your feedback! Much appreciated!