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Out Of Guntrol's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1680 | 2.941 | 2.941 |
Overall | #2267 | 2.824 | 2.824 |
Presentation | #2369 | 2.882 | 2.882 |
Originality | #2506 | 2.912 | 2.912 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your gun is out of control and you must navigate through the levels while still holding onto it!
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Very challenging game, could not really get far, but shoot to move is not the way to play FPS games... Important lesson, its not an optimal playstyle :P
Fun little game, I found it a little tough but it fit the theme very well! Good job.
Challenging and a fun game. nice work! maybe add a soundtrack next time
Will do! Thank you for playing and for your feedback! <3
Neat game. Unsure what to do on stage 2. Also the fact that the gun speeds up makes it feel like i shouldnt collect the pickups.
On Stage 2 you had to push the Cube onto the red platform. Should have designed that clearer so good you mentioned that!
While the pickups do increase speed, it also makes it more responsive but this was hard to communicate clearly. Given a little more time I would've included a timer highscore for each level, which would've helped to make pickups more interesting. Thank you for playing and for your feedback! Much appreciated!
hunh I tried shooting the cube and I did not feel like it was doing anything. And I remember it having spikes so I didn't want to touch it.
I would give the player some kind of health system or maybe checkpoints. It's too difficult dying in one hit.