Thanks for playing and for the feedback! I definitely agree that some of the features could be made a bit more obvious. I do plan to take this project further after the jam and have plans to address many of the issues you ran into! Thanks for sharing your playthrough. It's very insightful to see the struggles players came across. For clarification: Insect abilities are automatic, the spells need to activated then clicked in the world to cast. I also added in an essence bonus in the background to help players out, since I tuned difficulty a bit higher. Sorry for the confusion.
Monotub Studios
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Nice atmosphere. I feel like there's an entire story behind this that hasn't been told yet. My biggest issue was the camera. Felt like the Y axis is inverted from what I'm used to so I kept staring at the ground. Saw you plan to update this post jam. Looking forward to seeing what you do with this project!
Thanks for your feedback! I didn't create the insect models. Since we were allowed to use assets, I figured I'd go that route so I could focus more on the gameplay and getting systems in place as I'm a relatively new developer. The balancing is definitely off and I could have spent more time on it, but the 3rd level is beatable! It's just a bit hectic. There's party comp that's best and requires liberal use of spells! I tried to put in a strategy element with party composition, but only had time to get the bare bones in. I'm very tempted to turn this into a larger game and address all these issues. This project was just to see how much I could complete in 9 days while working a full time (non dev) job haha!