Thanks for your feedback! I didn't create the insect models. Since we were allowed to use assets, I figured I'd go that route so I could focus more on the gameplay and getting systems in place as I'm a relatively new developer. The balancing is definitely off and I could have spent more time on it, but the 3rd level is beatable! It's just a bit hectic. There's party comp that's best and requires liberal use of spells! I tried to put in a strategy element with party composition, but only had time to get the bare bones in. I'm very tempted to turn this into a larger game and address all these issues. This project was just to see how much I could complete in 9 days while working a full time (non dev) job haha!
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Right on! Yeah balancing and pacing definitely take the most time to get right, so I don't fault you at all for that considering it's a game jam and time is tight. My game definitely suffers from some pacing issues so I get it! I think you should definitely stick with this project and see where it goes :)