Aaaah!! Yeah!!! I'll be honest, I was playtesting for so long that it was getting harder and harder to estimate how hard to make the platform jumps be!! Because after testing for so long, the distances were just memorized in my head! I hope it wasn't too much of a hassle for you to restart a level because of a pesky jump! Since most levels are completable in under a minute! But I'll keep your feedback in mind for the future! Probably put the hardest jumps earlier in levels to make retrying faster! Thanks for playing and checking our game out! I appreciate all comments!!
Mothbunita
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Hahahah! Yeaaah! I usually love to spam buttons too when playing games!!! So it's kind of why I liked the idea of "use abilities sparingly"!! Sorry to hear it was frustrating though D: !! THAAANK YOU for the compliments!!! They mean SOOO MUCH!! <3!! Hope you enjoyed the overall experience!! There's also another secret in the last level, but I honestly don't expect anyone to go get it! xD! But yeah!!! thanks for your inputs and have a great day!!
That's definitely something we've had in mind when making it. But it's as you say, it wasn't really feasible to implement in the time frame that we had. We worked really hard to implement as much as possible in as little time as possible. Deck/hand customization and variety would probably be next on our list among enemy types and more environments if given more time! Thank you for your feedback!! Much appreciated! And hope you enjoyed our game!