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mouldy

6
Posts
2
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A member registered Nov 18, 2018

Recent community posts

Task Force Kampas community · Created a new topic input lag

looks really cool, but there is some pretty severe input lag on the movement which makes it painful to play unfortunately

(1 edit)

Thought i'd put this in a new thread in case anyone can figure this out and tell me I'm wrong

It seems like I've been missing out on damage I should have been receiving. Here's a pic of how a game just ended:

according to my calculations, I had a total of 42 defence and 10 folks for the final battle. The enemy had a total of 76 attack points. And yet somehow I survived with one guy left over. Am I calculating this wrong? Thats an extra 25 defence points that appeared from somewhere...

Unless there a chance for monster attacks to miss?


Strange bug I've been noticing where damage I should be getting is ignored. This is the end of a game I was playing on v hard, as you can see the damage from the remaining monsters adds up to way more than my defence, but I only lost 6 folks in the end. In fact I calculate I had about 24 extra defence points, which by coincidence (or not?) is equal to my garrison dice, like they were doubled somehow.

Since I often change my mind about which mission to use my dice on, I began locking dice in the battlefield rather than moving them on to the card. I think as long as that is an option its ok to auto-complete cards, but it might be confusing for new players that some cards need a button click and some don't, so maybe have auto-validation as a menu option and default to off.

Had a go at the updated version - woodcutter seems a bit broken. The lock stops working so you can use it infinitely, but even if you stick to just one use a day it feels quite overpowered.

Church is a nice addition. I also like how you can do multiple missions each day. The item that turns 2 monsters into 2x(1) dice in the garrison is kind of useless now that space in the garrison is limited, you would want to save those spaces for higher numbers. Also I put a drunk (6) in the garrison and it fell out the next day, which was funny until i realised it overwrote the garrison space so I couldnt add any other dice there. Bit harsh that.

Great game, been playing it all weekend. Got to the point where I can consistently beat normal and sometimes hard. There are some heros who I rarely/never use, namely (2), (3) and (4). Maybe there are different strategies that benefit more from these, but I just find the other ones way more useful, especiallly (1) and (5). (6) is useful for getting a fast excalibur at the beginning. I should probably experiment more with the others...

The only building I never bother using is the moat. Again, there is usually always something better to use the dice on, but that might be the way I play. I tend to ignore the weaker monsters and build up enough defence to tank their damage.

Spells for me are a back-up if I end up with bad dice, which is why merlin isnt any use, I rarely plan on using spells in advance. The only spell I almost never use is the missile one, I'm still not entirely sure how that one works, the wording is a bit confusing.

Would be interesting to watch someone else play and see if I'm missing out on a lot of strats. Seems like most of the stuff is useful in certain situations.