Yes, but it's default theme isn't as good as it's editor theme, that's why i have made this theme for V3.x to match the editor theme.
Mounir Tohami
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looks like clipping when it reaches a specific size, I don't know much about RPG maker but you can try a smaller font like https://mounirtohami.itch.io/five-pixels-font, it looks like it starts to draw font from bottom left side like how FreeType draws the font so clipping happens on top.
Thank You, I really enjoy making pixel fonts, but the amount of work to optimize them or to edit just one character after cleaning and resizing the glyphs is crazy, I also like your projects and the way you organize your profile, i wish you all the best ^^.
I'm using bitfontmaker2 to make the base of the fonts, and I have tried to use PixelForge and i really like it, but it has an issue since the exported fonts will render correctly when increasing their size by one pixel and i couldn't find a link to report the issue or to contribute to the project, also i use FontForge to clean and resize the generated fonts before publishing which is the boring part, since it takes a very long time to manually select all the points over a line and to merge them then converting all the remaining points into lines for each glyph.
Thank you for your question. I'm delighted to inform you that Pixel Designer will indeed be offered as a free update for those who have already purchased it. I truly value your support and want to express my gratitude by providing you the latest version at no additional cost.
Furthermore, I'm excited to share that Pixel Designer will be published by Erlend. His extensive experience and expertise in the industry make him the perfect fit to bring this tool to a wider audience. However, before the official release, Erlend and I will engage in further discussions to ensure that everything is aligned and to address any potential considerations.
A future version is getting to alpha soon, including a basic built-in pixel editor which will be extended in future releases, once i get everything organized and optimized i will start releasing everything i have made in the past 3 years, am sorry for being late but i just want to confirm that am still fighting for my ideas to come to life and i will never give up, this time am considering all my past mistakes and i'm not giving any big promises again because just one of them cost me three years, Thank you.
i'm working on the update, getting a good progress on both the pixel designer and the pixel editor, will release it once everything is strongly connected and organized, the new workflow will be similar to the previous version for sprite creation with materials and randomization, but with the ability of creating your own sprites by importing sprite sheets for each layer or but drawing them inside the app, creating a pixel editor only is easy since it's just basic but with such a designer it should be unique and follow the sprite workflow, ie. colors indexed in materials and layers with cells ability that can be switched, am so sorry for being so late but 3 years of learning and making the same project again and again without giving up and also focusing on my real life has made me reach a solid ground for the app in Godot 4, also it's planned to be released as a plugin for Godot4 so u can create and edit the sprites inside the engine, thank you ^^
I'm working on the new version now in Godot 4, I have made like 5 projects in godot 3 and everytime i start all over again because it's so hard to manage a large project like this, i will finish the pixel editor and will start working on the pixel designer, i will allow the resizing while exporting so please be patient because it's my first big project on godot and i keep trying again everytime i fail and get things messed up.
the sprite size is currently 24x24, sadly you will need to import the sprite sheets that you export to aseprite and you change the canvas size to 32x32 , also they are made to fit 16x16 tiles, it's just the hair and the death animation that made me increase the size to 24x24 to have more control over it.
It's a permission issue on mac, have a look on this https://itch.io/post/2945133, you need to give the software a permission to run
have a look on autotiles, you should edit the parts to fit your game .
for this front wall you need three main parts, left , middle where no outlines on the left or the right, and right wall, then you need to make the left/right front walls connectable to side walls, for side walls you need top part, middle where no outlines in top/bottom and the bottom wall, now you have made a wall tileset that can connect and extended in a rect shape, now you need corners and inner walls that will make you able to design different shapes for each room.
Actually i will be making auto-tiles too, you already can find the project Late Vision on github, the only issue is that i will be using grayscale images, you can use the other textures color-id.png as a layer and multiply it with the color.png then make your own colors, it will be hard to add auto-tiling since i will have to draw so many extra tiles but it's ok, just check the license for each file in the README.md, you can use the edited version that i will make if you have purchased this asset, and please contact us if you want to use our own assets after you check the project license. thank you ^^