This looks like a great mystery. You missed one heading in the translation to Engish, Lieux should probably be Locations. Thanks so much for publishing this.
mountainfoot
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I meant the journaling about what happens during the event. While player actions don't change the weekend's outcome, players have absolute freedom to describe how individual calls play out. There are no rules/mechanics, but there is absolute freedom about what you want to focus on and how it works out.
As I said before, this all comes down to opinions about games, and differences in preference about kinds of games. If you'd rather call it a story telling framework, I won't argue.
You're right that a different game, with more expansive rules, could really dive into how a call works out, relationships with other engineers and/or customers, and ultimately let the player determine how the weekend turns out. That could be an interesting game to play.
I'm glad you enjoyed the game. I'm sorry to hear that it doesn't align with your interpretation of a TTRPG. To each their own, I guess.
I think the player/PC influence is in your response to the individual on-call events, and maybe the final result of the weekend. That's just another opinion though.
In any event, thanks for the feedback and happy gaming!
Giving this a spin tonight after watching a short actual play on youtube. You can read my online journal of the game. (I ended up taking two short sessions to play the full game)
It's an interesting game. Thanks for sharing!