Not what I was saying. The previous screen was clean and easy to read, allowing for efficient and quick actions. With that volume bar thing in the way, it's only harder to do stuff like that, not to mention MOVING THE DETECTOR PERCENTAGE UP FOR SOME REASON??? I have to wonder who said this was a good idea. In a perfect world, the percentages would be right next to the oscillator visualizers.
Mr_dododo
Recent community posts
Had basically almost the same experience but I had to turn off Velma Mode due to the snow covering up the glasses constantly. I think the new signal scanner station is very good, but it misses a lot of critical points of composition that the previous one had. The old station was all white and every button was colored, now I can barely tell where everything is. The old layout for the filter and polarity part of the station was clean and allowed you to easily see the percentages just by glancing, but the new one adds this useless "volume bar" type visual element that takes up useful space. If they could make the stations less colorful and less clunky on the filter/polarity part then everything would be great again.
I was trying to test out a mechanic that checks how much armour you have for a specific area and it just never works at all.
the script in question
player check armour $global.armour
if $global.armour == 0 {
player speed 200
} else {
player speed 120
}
I really can't figure out what's wrong, it just doesn't register the fact I have 100 armour at all