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Mr Deanster

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A member registered Jul 23, 2017 · View creator page →

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(1 edit)

It happens for both the ball and backpieces. If the ball goes in the net with 5 pieces of the board in play you get 5 points,  it is just the backboard pieces that goes in the hoops acts like a ball.

A tip is once you know the ball is going in the hoop call another ball (with the right mouse button) immediatley so you can get points faster. Especially on level 2 when there has to be one ball out at any time, you can dictate when the ball comes out at that point. Juggline 2 balls at level 3 is a lot harder but gives you 3 times the points, just try not to drop any balls and have a good backboard and you will get loads of points.


Hope this helps and thanks for helping out it means a lot to me <3 

(1 edit)

Yeah the blocks will still fall in im not trying to fix that as such. I am trying to show the physics more with the backboard, this isn't an esport so play how you like. Just with that many blocks on top of eacth other none of them move and thats not what I wanted. When you get to stage 2 and three you kinda need a backboard or you lose quickly.


To explain a level 2 backboard 5 point is 10 points.

level 3 and 5backboard 5 is 15 points.


so one falling block wont help much  really enjoyed the convo though, thanks for helping out.

Much Love <3

Yeah I am aware of that but after a while balls will spawn automatically and as you said its really slow. Still working on the final sorta build so I am wondering how many backboard pieces you are allowed.


Thanks for trying it out though. :)

(1 edit)

I literally started today using these four tutorials from the game maker website.

https://www.yoyogames.com/en/search/results?query=physics

Starting from the first one and making there demo to understanding it and making my own game out of what I learned. Hope this helps!

Thanks, I usually do my own physics but figuring this out in GM2 makes  ball physics much better. I be making a proper game out of this soon. Thanks for trying it out. :)