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MrMacNova

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A member registered May 16, 2019 · View creator page →

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Hi, I'll post a build that doesn't require Steam. Thanks for commenting! :)

This game is on the border of being very satisfying, but it's a little hard to tell what's happening. It is indeed very chaotic, but there doesn't seem to be an obvious goal to work towards (besides trying to spawn in as many blue guys as possible). It almost feels like a survival of the fittest type of game. Protect the blue guys from the green guys (mutations?). But what about the other colors?

I think you have a lot going for this game, and with a few more mechanics I'd definitely play this kind of game more! I like being able to drag the blue guys around. Trying to protect them was my first instinct, and I think you should work with that a little. Maybe give the bad enemies mean looking faces? Other colors could be good genes that power you up. That's my opinion at least. Overall, nice job doing this all from scratch!

This game was really fun! With a little more balancing (maybe some power ups) I'd be hooked to this. One issue I find with the exploding red blocks is that if you use them to get up a platform but miss your chance to land, they should respawn. A few times I landed on one and missed the next platform, so I just landed back down on the previous one. If I had the opportunity to hit the red block again it would feel great because I'd feel like I cheated death. I also think the level design should be a bit easier to navigate, and then ramp up over time. This would help new players learn the mechanics and feel of the game (which feel very good). Overall I like this game a lot!

I think the sound and art design were really nice (especially the forest). I think that some of the effects like motion blur and post processing were a little over done. I also think some more context clues would have helped guide the player where to go. Choose your adventure level design can be tough. If you want players to have choices on where to explore, just be a little more clear what can be traversed. Overall good job!

I like that instead of taking damage, the enemies actually need to push you off. Not sure if this was intentional, but I was able to bounce over the enemies once in a while before falling off the edge. Regardless, I think it's a great feature and adds to the fun! Be careful when letting players infinitely fall to their deaths to avoid memory leaks. To avoid this, you can put a kill box and a reset button that appears on death to reset the scene. I also think the projectiles should be a bit larger. Overall, well done working together to make this!

I think these type of games are always fun to play. A little bit too chaotic, leading to the game being a bit too difficult at times. I think what would really help the balance is to only have the enemies shoot you when you're in their line of sights.  Overall good job doing this all from scratch!

This was a strange experience. I think it added to the theme well. If you were going for a fever dream type of game, I'd say you've succeeded.

Fun chaotic shooter! Great job doing it all from scratch as well. But the in-game music/sounds jump scared me a bit hahah. My ears almost blew out (not really), you might wanna lower them a bit. My opinion on the AI, you should try to limit how much they're in your face. Give the player just a bit more breathing room. Graphics were nice too, a little over the top but still nice!

As soon as I hit a car and the music started blasting I laughed out loud! Great signs of a great game! I also love all the random messages that get typed out on the phone. This game is pure gold.

Great graphics and audio! The game feels a bit too hard, not because of the controls though, it plays really well. I expected the refuel areas to be checkpoints. Possibly add a separate mode for casual players? Besides that well done!

Thank you everyone for the positive feedback! It really means a lot to me that many of you enjoyed my game! :)

Who knew trying to lose on purpose could be so hard. Way to go against the norm and make the player have to lose. Not gonna lie, I instantly wanted to try winning before I realized I was doing it all wrong! Fun minigames, would love to see this concept explored a bit more! (Maybe more story?)

Things definitely started getting chaotic at the end. I think if you had some invincibility frames it'd feel a little more balanced. Besides that, a solid runner!

Very simple, but very solid. The game mechanics feel super smooth! I can see this being pushed into something bigger. Different levels, maybe hazards trying to knock you off, etc. I like the smaller aspect ratio for this game, nice change of pace. Glad Brackeys was able to help you make this! :)

Reminded me a lot of goat simulator! I think if you add some more AI (both hazards and people), you'd have a fun little bad dog simulator. Maybe some upgrades to add more chaos. Well done!

I didn't see that this game was like an endless runner until everything actually started chasing me. Everything really did fit the theme and got chaotic, I laughed at the random Master Chief in a ghost! I started to get bored after a while and out of curiosity let the chaos kill me. A change to the environment every once in a while might've helped, but overall well done for only 1 week.

This was honestly pretty funny. A little messed up, but in a good way. It's funny and I appreciate we can laugh off the hard times of covid hahah. The the dialogue was great, and the gameplay was pretty satisfying. I was expecting a boss to come up at the end, maybe you could add one in? Overall well done.

I was pretty lost at first, but began to somewhat understand the mechanic. I think the assets look very nice! I would've liked to explore a bigger maze, but good job with what you were able to accomplish!

Honestly this was pretty funny. I could see a more fleshed out game with this idea being a sleeper hit with a bit more polish and quality. I laughed out loud when I could just spam the keyboard to code. You should try making a lengthier game with some puzzles in this style if you enjoyed making it!

Nice job making all the assets yourself! I feel like the framerate chugs a bit, so optimizations are definitely needed. I also think the movement is a little slow, as well as the animations. Aside from that well done setting up the crafting.

This was definitely chaotic. I found it hilarious when I started shooting food at everyone. I like that I'm not actually expected to cook every single item and can just shoot them away. I think the concept is not that bad. If you were to make a game with the same mechanics but better looking assets, I'd say the concept is a nice change of pace from games like Overcooked.

This game was a pleasant surprise once I got outside! The shoes honestly scared me when I first saw them. I thought this would be your typical horror puzzle game, but as soon as I started taking pictures, it clicked for me that this was a shooter like Quake and Doom! Seriously, great work. I'd love to see this polished up a bit. Some of the boundaries in the forest were a little confusing to navigate. I wasn't sure where I could and couldn't walk. Also, in my opinion the shoes should have their collisions removed when you defeat them at least.

With a bit more polish, this game can be really fun! I think if you give the enemies the ability to shoot back, it'd be a bit more like a bullet hell game. That'd add a lot to the chaos! Another idea is that whenever the player leaves the screen, they could appear on the opposite side, kinda like pac-man!

I can see why this game would the chaos theme, this vehicle has a mind of its own! I think if you took this concept, and added a scoring system for how much destruction you can cause with this vehicle, it would be a little more enticing to look for the collectables along the way!

The game was a bit too hard for me hahah. I think the idea of a chaos meter was really cool though! The UI was also very satisfying to use. I wouldn't mind the AI coming back to me a lot more frequently though. Sometimes they stayed off screen a little too long.

I think the game is pretty interesting. I would love to get more feedback when hitting enemies, maybe like a screen shake or enemy shake? Also sometimes it takes a while for enemies to get to me. I wouldn't mind them being a bit more aggressive. Satisfying to watch them explode!

This was a very strange experience. I think it definitely fits the chaos theme, and the audio is really cool too! The enemies remind me of medusa heads from Castlevania. But Something is missing to give the game a bit more oomf. I think the attack could be changed to projectiles, and the map design could use some more flow. Also I can't restart the game once I die.

At first I wasn't quite sure what was going on. Then the cars behind me blew up a ball. I thought "Oh." Then a building blew up and I thought "OH!" The chaos is definitely there. The movement also got better as I got better at the game, but it could use some adjustments to feel smoother. Maybe some music and sounds too!  Definitely a unique concept to me. Good job!

At some point all the the billiard balls were just exploding everywhere, very fitting for the theme haha. Simple but fun. I would tweak the collisions to give more feed back, and maybe add a trajectory line so I can see what I'll hit. :)

This reminded me of a Zelda and Smash TV mix, so I really liked the gameplay! The art and music were also very fitting.