Hi, I'll post a build that doesn't require Steam. Thanks for commenting! :)
MrMacNova
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This game is on the border of being very satisfying, but it's a little hard to tell what's happening. It is indeed very chaotic, but there doesn't seem to be an obvious goal to work towards (besides trying to spawn in as many blue guys as possible). It almost feels like a survival of the fittest type of game. Protect the blue guys from the green guys (mutations?). But what about the other colors?
I think you have a lot going for this game, and with a few more mechanics I'd definitely play this kind of game more! I like being able to drag the blue guys around. Trying to protect them was my first instinct, and I think you should work with that a little. Maybe give the bad enemies mean looking faces? Other colors could be good genes that power you up. That's my opinion at least. Overall, nice job doing this all from scratch!
This game was really fun! With a little more balancing (maybe some power ups) I'd be hooked to this. One issue I find with the exploding red blocks is that if you use them to get up a platform but miss your chance to land, they should respawn. A few times I landed on one and missed the next platform, so I just landed back down on the previous one. If I had the opportunity to hit the red block again it would feel great because I'd feel like I cheated death. I also think the level design should be a bit easier to navigate, and then ramp up over time. This would help new players learn the mechanics and feel of the game (which feel very good). Overall I like this game a lot!
I think the sound and art design were really nice (especially the forest). I think that some of the effects like motion blur and post processing were a little over done. I also think some more context clues would have helped guide the player where to go. Choose your adventure level design can be tough. If you want players to have choices on where to explore, just be a little more clear what can be traversed. Overall good job!
I like that instead of taking damage, the enemies actually need to push you off. Not sure if this was intentional, but I was able to bounce over the enemies once in a while before falling off the edge. Regardless, I think it's a great feature and adds to the fun! Be careful when letting players infinitely fall to their deaths to avoid memory leaks. To avoid this, you can put a kill box and a reset button that appears on death to reset the scene. I also think the projectiles should be a bit larger. Overall, well done working together to make this!
Fun chaotic shooter! Great job doing it all from scratch as well. But the in-game music/sounds jump scared me a bit hahah. My ears almost blew out (not really), you might wanna lower them a bit. My opinion on the AI, you should try to limit how much they're in your face. Give the player just a bit more breathing room. Graphics were nice too, a little over the top but still nice!
I didn't see that this game was like an endless runner until everything actually started chasing me. Everything really did fit the theme and got chaotic, I laughed at the random Master Chief in a ghost! I started to get bored after a while and out of curiosity let the chaos kill me. A change to the environment every once in a while might've helped, but overall well done for only 1 week.
This was honestly pretty funny. A little messed up, but in a good way. It's funny and I appreciate we can laugh off the hard times of covid hahah. The the dialogue was great, and the gameplay was pretty satisfying. I was expecting a boss to come up at the end, maybe you could add one in? Overall well done.
This was definitely chaotic. I found it hilarious when I started shooting food at everyone. I like that I'm not actually expected to cook every single item and can just shoot them away. I think the concept is not that bad. If you were to make a game with the same mechanics but better looking assets, I'd say the concept is a nice change of pace from games like Overcooked.
This game was a pleasant surprise once I got outside! The shoes honestly scared me when I first saw them. I thought this would be your typical horror puzzle game, but as soon as I started taking pictures, it clicked for me that this was a shooter like Quake and Doom! Seriously, great work. I'd love to see this polished up a bit. Some of the boundaries in the forest were a little confusing to navigate. I wasn't sure where I could and couldn't walk. Also, in my opinion the shoes should have their collisions removed when you defeat them at least.
With a bit more polish, this game can be really fun! I think if you give the enemies the ability to shoot back, it'd be a bit more like a bullet hell game. That'd add a lot to the chaos! Another idea is that whenever the player leaves the screen, they could appear on the opposite side, kinda like pac-man!
This was a very strange experience. I think it definitely fits the chaos theme, and the audio is really cool too! The enemies remind me of medusa heads from Castlevania. But Something is missing to give the game a bit more oomf. I think the attack could be changed to projectiles, and the map design could use some more flow. Also I can't restart the game once I die.
At first I wasn't quite sure what was going on. Then the cars behind me blew up a ball. I thought "Oh." Then a building blew up and I thought "OH!" The chaos is definitely there. The movement also got better as I got better at the game, but it could use some adjustments to feel smoother. Maybe some music and sounds too! Definitely a unique concept to me. Good job!