Hey, public domain does mean if someone wanted to, they could use them in NFTs (I'm not going to). I'm informing you public domain is awesome, but does allow for pretty much any use but lying about having created the art.
MrNoSock
Recent community posts
I don't think it's a big deal really.
1. It's not the actual sprite sheet, it would take more effort in time to steal than earn the money to buy them. People that steal assets are the type of people that make things no one sees or cares about, and are going to find a way to steal it one way or another.
2. You have a record of who's bought it and who hasn't. If someone made any real money off of it, you could get retribution.
3. Seeing as much of what's offered as possible helps buyers. While seeing it in action (AKA a well done preview without the separate components) can both prevent people from nabbing them and show what's possible, seeing all of what's offered is a valid way to show what's available without spending all that time making that preview.
In the end it's up to you what you do. I've purchased your Roboto series and a few others, and think you make great assets, so I know your assets are good, but please do include good and accurate previews of some sort for others. It always sucks buying a pack that the maker put more time into making the preview look good, than making the pack itself, and the pack turns out to be incomplete, or you need to buy all their other assets to do what you see, etc.
Anyway, sorry for the long comment on an old comment. Keep up the good work!!!
Dang, well I will keep buying any Cool Punk assets if you decide to release more. I've obviously already followed you, and if your other assets are as nice as these(bet they will be), I'll probably grab them too. It's just always nice to have a few packs in a series if trying to make a more serious game. Anyhow, good luck, and if you ever are looking for feedback/suggestions or something, feel free to bug me. I also make 3D games, so I am excited to see any 3D assets you make.
I actually spent a few hours with the assets in Godot. My initial suggestions would be:
- a couple of attack animations for the player
- "Sign of the horns" gesture(if you can pull that off with so few pixels)
Love the style and looking forward to seeing what you come up with. I can provide more suggestions if you want them. Like an enemy that violently vomits as its attack seems pretty punk to me. Or small stuff like bottom grass corners:
Just firefox and browsing the site as I assume a normal person would. No one else on the network uses itch(it's a house with a private router). I usually go to the homepage, then to my feed. After about the second asset I click is when the rate limit errors start showing up. I do usually actually download the assets from the app. I totally get why you have the rate limits, but I really shouldn't be doing anything to trigger them.
I don't know if others experience this issue, but I can barely use the site because of the constant 429 errors when browsing. I can look at maybe 2 assets before I get bombarded with 429 errors. I don't need any large amount of requests to the site, just enough I can actually use it. I think it's unreasonable that I have to basically wait like 3-5 min. for every page I want to visit. It's not like I'm looking at hundreds of assets a day or anything either. I normally look at a small handful, usually grabbing updates and checking out a couple of new releases.
*Edit: One of the latest updates to the itch app fixed this issue.
*Edit 2: Nevermind, it's definitely still an issue
*Edit 3: It's the itch.io app. Closing out of it completely fixes the issue
They linked this license: https://www.gamedevmarket.net/terms-conditions/#pro-licence so it does look like you can go commercial with it.