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MrSkullInc

11
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1
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A member registered Nov 30, 2018 · View creator page →

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Really nice music and idea, the only things that could make it better would be a timer and more feedback when you lose instead of just fading to white. Quite fun and original I had fun playing.

Very fun and very out of control! I had no idea what I was doing for most of the time but at least I found Charlie.  At one point when I went back to the hotel it looked like people were speaking but there was no art just an empty room. Really fun game good job!

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It was quite fun, and also quite hard. The art is quite cool but It lagged a bit sometimes and one time shot out of the screen but the lag might have been my computer. It's a cool idea but I think the player should have some control in the ship, maybe they could  tweak their angle while moving? I don't know it's your game so you know whats best but I think it would be good if the player could have a bit more control otherwise they might bounce around inside for ages without getting out or going near one of the objects, but I do think it's a really cool idea and making the player plan ahead works quite well. Really great game overall good job!

Yeah the controls are completely randomised to try and make it feel really out of control!

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Thanks for pointing out the issue, as soon as the jam finished I noticed heaps of bugs, I’ll have to fix them all, and the one you pointed out I hadn’t noticed that, in a post jam version. Thanks heaps for playing!

Very nice art and music.

Really nice art, is quite hard to aim correctly to get the flies but it is overall quite fun.

Really god art! I agree with Chinwizard that it would be better if it showed how what you are doing is affecting the other workers and a mini game for working would be a good idea as well; Good job overall.

A drunken dungeoneer who can't be controlled completely is such a cool idea, good job!

Really fun game, love running around trying to save my room from the cat. 

Great game,  really satisfying to hit heaps of enemies at a time in later levels.