Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Mr.Smile_Badge

28
Posts
1
Following
A member registered Feb 27, 2022

Recent community posts

You guys should add Co-op, that would be funny but fun at the same time.

Box of friends Active item: Allows you to duplicate one of your Babies.

Charge: 30s

The swapping tiles: a special kind of tiles that can be found on "All is Mine" level that switches to another swap tile with a different color on each, every time the start of big wave the swap tile activates and switches to its perspective color. It can only swap Babies forcing the player to change strategy knowing that the babies that is on the swap tile will swap to the another same color of the swap tile. 

I think Null needs a rework, while he is invisible Null should be immune on taking damage and only revealed himself when Null is one tile closer to any babies and get out of its safe zone.

(1 edit)

Daddy Longlegs: Stomps at the first enemy that spawned once on each level. (Does not stomp on poop and ambered babies or enemies and bosses)

Quality 2 shop item


Gives you an heads up on setting your up defence similar to the rake.

Have you tried turning off your Anti virus.

Parasite Baby: Shoots our an orange slimy looking projectile that will split into 2 small projectile in vertical direction upon hitting an enemy and the other 2 projectile will split into horizontal upon hitting another enemy with less damage and disappear.

Cost: 250 Hearth

Charge: Slow

It can also extinguish Roast Baby and Paschal candle.

Conjoined Brother Bobby: Twice the tears fire rate.

Cost: 175 Hearth

Charge: Slow

Everytime I get the curse baby, I just end up getting ZERO curse in the whole run.

Quality 2 Item:

Adoption Paper: Allows you to buy Baby in the shop.

(1 edit)

The Lost Soul Curse: "All your babies are weak"

Function: All Babies have greatly reduced health, making the enemies easily kill your babies specially Defensive Babies.

-------------------------------------------------------------------------------------------------------------------------------------------------------------

Rotten Baby: Attack by sending out 1 green fly to the enemy who is the closest to the door on 3  horizontal path (similar to steve without homing). The Green fly have a slow speed but upon contact, the enemy will get poison and deal damage for 3s.

Cost: 200 Hearth

Charge: Fast

I love Rotten Baby.

Charged Baby: Decreases the active item charge time by 5s (I am not sure what's the suitable amount to make it balance) 

Cost:300 Hearth (You can only have 3 Charge Baby)

Charge:Very long...

Great if you just wanted to rely on active item for fun :D

Cube Baby: Blocks enemy path but every bite slows down enemy (Just like the Mint Effect) and upon death it explode and freezes nearby enemies in 3x3 area.

Cost:100 Hearth

Charge: Normal

Interesting Interaction with William: Cube Baby should just melt to death and doesnt let William leave you with a crack on the floor.

Active Item : Teleporter

Charge: 20s

"Allows you to teleport 1 babie to different spot"

great for teleporting babies and ambered babies away from danger, specially sperm whale...

(2 edits)

Worm Friend:

Charge:Very Slow

Cost:75 Hearth

"Grabs and kills one first single enemie upon being stepped and disappear" (Similar to kelp from Pvz)  

Sadly flying enemies should just by pass it.

Example: Sperm Whale, Fly and Etc.

Suggestion:

Lil Delirium: allows you to have duplicate baby with a little bit gray ish color to any picked Baby upon placing .

Dead Sea Scroll: Just random ability effect.

The Poop: should act as a weaker version of meat shield and also removable with the shovel and lets the Baby projectiles pass through it to make the Poop active item more usefull instead of just fart N' Stuff.

Mulliboom: Moves slow but apon death it spawned 2 ot 3 flies around its neighboring tiles

Good Luck!

Is just a sugggestion but I hope you catch better ideas for your Cool game.

I agree about putting charmed enemies on babbies tile

Add Mulligan

I Found a bug in the game that if you have Physic baby and pastal candle in the middle of boss fight while the boss moves up and down the physic baby projectile follow the boss.

It feels like the loop is boring but Random bosses and basement would be nice.

Bonie: Walks slow and throw bones in front of him at long range.

Active Item: Single Cookie Star

Description: Just one more cookie please...

Function: Makes Baby in 3x3 area stay invincible for 10s with a flashing light effect.

Using slow down pill on multidimensional baby should slow down projectile

I think adding 2 more basement and having Mom as a final boss would be sound neat

Shop Keeper sitting in the background while buying items.

It's a Great fan game and played it like a dozen times but it would be nice to have a random Bosses and basement with new variety of enemies to change up. Or what about a shop keeper just sitting in the background while you are trying to buy stuff and have different background for each area. 

Random Boss for each Basement for Variety or More annoying enemies.