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ms-liz-zhang

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A member registered Jun 13, 2020 · View creator page →

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Great art! I think it was fun seeing the normally horizontal crumbling surface as a vertical obstacle. I think the jumping needs some work, maybe less start up, to make it feel more responsive. Some of those narrow crumbling platforms were tough and felt a bit unfair so I think maybe a few more milliseconds before the platform drops would make the section less frustrating.   

The game doesn't seem to load past the "Unity" splash screen for me.

Fun idea! The way the levels are designed, with straightaways and obstacles, makes going left necessary oftentimes which leads to a fun tension. I think maybe more ways to go left without literally turning left would cut down on some frustration with these "need to go left" situations. For example, mabe making the turn radius very small so you can swing around 270 degrees (which would basically be a left turn) quickly or make it easy to make a 180 so  you can course correct if your slightly drifting to the right.