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mts508

7
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A member registered Sep 21, 2017

Recent community posts

hmmm you are right, but it used to work before :/ 

if you make a loop inside another loop, one probably is a "forever" loop and the other one  is the "repeat x times", that translates to "repeat x times infinite times"

i wasn't able to fix the problem until now, if someone else is having this same problem this is how i could make the game recognize dots as decimal separators:

open a terminal in the game folder and write the command:

LANG=en_US

then in the same terminal open the game:

./Autonauts.x86

Bug: after clicking Weed with a wooden scythe,my character did an animation of removing it but then  the game got stuck. i tried save /load to get unstuck but after that my savefile was empty (i have my inventory, but every object in the world dissapeared: buildings, robots, animals, items, even trees!)

i found why this happen: apparently, my computer's language settings (spanish) change float's  dot(" . ") to a comma(" , ") on string conversions. this may happen to other languages so a String.Replace() should do the work. i found that this comma problem also happens in savefiles (floats like CameraDistance, CameraX and CameraZ  have " , " instead of " . ")

update: i re-tested and this is the thing: 

0.1 -> 1sec,

0.01 -> 1 sec,

 0.010 -> 10

1.0 ->  10,

1.5 -> 15

15.0 -> 150


in summary: the " . " isnt recognized

Bug: "Wait" doesn't work properly on linux (at least for me) the time a robot waits is greater than the seconds in the command . i tested the Party.txt and it waits like 2-3 secs on 1.0,  also with decimals like 0.1 the thing get worse...  i tested the Party.txt on windows and the wait time its correct so i think it's only a linux thing