Thanks Dave! Yes, good suggestion about distinguishing the colors. It would really make you think about where you put them. Glad you had fun!
Mutagen13
Creator of
Recent community posts
https://mutagen13.itch.io/esc-protocol
Got a few minutes to spare? Try using your wits to escape from this exomorph-infested facility.
There's an AI named NaNsi who seems willing to help, but do you trust them?
In this mashup of tower defense and match-3 you can choose either realtime or turn-based mode and push through the 5 levels to the emergency evacuation ship. Along the way you'll get some powerups and traps that can help. Use them tactically and you just might make it out alive.
Succeed and you'll unlock the Infinite Waves map and the level select. Screenshot your high score for bragging rights.
Protip: you can match more than just 3, "overclocking" the resulting turret ;)
Ratings and comments are most welcome. Follow me and I'll follow you back!
Very clever and fun puzzle game! Simple to understand, reasonably challenging, with good level progression that teaches you the basics without needing a heavy-handed tutorial.
My one request - rotation is so common and useful that it would be helpful to bind it to keyboard keys and/or have mouse control for it, rather than having to click on UI at the bottom center. Eg, right mouse button click and drag, or Q/E on keyboard.
Hello community, wondering if anybody else had this issue. I just tried uploading a WebGL build of our GGJ2025 game (https://mutagen13.itch.io/bubbles-come-home), but when I tried to run it from the Itch.io page it gets stuck loading at 90% and hits a RuntimeError: memory access out of bounds. I've googled the issue and tried all the fixes I've come across but nothing helped. What's weird is that it works perfectly fine on my personal website (http://brianbartram.com/GGJ2025/index.html). So, I'm wondering what is different about Itch.io and if anybody had a similar issue and found a fix.
I'm not concerned about it in ths case, I put the game up as a downloadable instead. However, in the future I'd like to upload some of my games as WebGL builds and hope to avoid this issue.
Any help much appreciated!