Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Myrmidal

5
Posts
11
Following
A member registered Nov 06, 2020

Recent community posts

Sorry for if this is beating a dead horse at this point, but I must ask what was the design philosophy behind including the ball mini game?  Its incredibly frustrating, serving only to pad out game time it feels like.  Skipping it if you get stuck and are apparently god awful at video games like me considering I spent 30 mins+ in one of the most demoralizing gaming experiences of my life trying to clear the second one.  
You included a skip function but it punishes the player by giving them less stat points which I presume runs the risk of gating people out of content which makes the usefulness of it questionable.
Sorry if any of this came across as vitrolic its just been incredibly frustrating as the rest of the game feels like there is an actually enjoyable experience there, just gated by this miserable minigame.

(1 edit)

Thank you very much for the answer!  I hadn't done the different school conversations yet as I was going physical  so far.  That sounds like my jam though, love dot builds and am greatly enjoying the game and looking forward to more.
On another note, while it may be intentional because of the fact your doubling down it feels a bit weird to have weapon/archetype specific boosts from traits often be weighted the same as generic ones.  example the 10% physical crit chance from precision, and 10%  crit chance with daggers from lethality.  Even more so when the generic crit one is available at a lower stat value.
P.S. Poking around with wind now, Aerial Edge A and B descriptions seem wonky.  B has the same description as base unless my sleep addled brain is missing something, and A has the same description just a bleed duration listed which is hard to value when the other 2 versions do not list duration.

Enjoying the game greatly something I was a bit stumped on looking through the traits trying to figure out how I want to build my character, what is Kovomancy exactly?

Did some digging in the discord, as of last month Kuroyama said the writing is done, just a matter of doing the scenes, however they are moving/going out of town so probably delays there.

(1 edit)

-The sleep message (skips a day) should probably be changed to something like ends the day, as its a bit misleading
-Serena's price is listed as both 40k and 20k during different dialogues.
-The house repair for Azula is listed at 3k price early on, but suddenly becomes 750
-For Ferry her scenes require you to go at noon, but occur at the normal evening shes there so that's a bit weird.
-After talking to Rita and asking for more time, you can go to the mage guild and work for her which seems a bit off.
-Besides that the rep grind per story segment feels a bit overly long, perhaps dropping the rep reqs to 5 instead of 10 would make it feel more reasonable as often the content per 20/30 rep is very very short.  Content itself is pretty good though and game has potential.