Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Mythagic

17
Posts
2
Topics
2
Followers
6
Following
A member registered Feb 24, 2018

Recent community posts

Fantastic!

One of my favourite board games of recent years is Deep State: New World Order - great solo rules, great artwork, great production - or you can play it for free on Tabletopia.

SW4QW is going to fulfil the video game itch.

BTW, Citizen Sleeper uses many of the BitD/FitD paradigms (clocks, drives, etc). And it works.

Great appetiser. Now I'm salivating.

As a thought for missions, are you familiar with Sigma Theory - especially the 'Extraction' phase. There you have chases, but at a remove - you can only guide the agents on the ground, not control them.

well, you kind of touched on mechanics with the Group explanations. I guess what I'm asking for is a spoiler! Do I still want that? Let me think...umm. Yes.

Gary B

Please sign me up for any demos. Even alpha testing would be good. 
Apart from these updates is there time for you to complete the 'Meet the Conspiracies' series? And maybe a write up of the proposed game mechanics - just to keep us hungry for a release.

P.S. I still think you might be overdoing it with the geographical bits. Will the game really need that amount of detail?

(1 edit)

Hi, It's good to read your dev thoughts, and encouraging to know that you are committed to a final vision.

I'd like to throw in a two-penneth worth, that might sway a decision.

You say "...enough detail to portray the Earth's geography with any acceptable level of detail". I would question if this is necessary in a political game (whether nation level or geo-political). Unless you are planning tactical warfare, that requires geographical considerations. In which case this game ceases to be of interest. That sort of game is ten-a-penny. You are obviously aware of the original 'Silent Weapons' document and know that it deals with economic and media manipulation, to control the populace - a 'Quiet War' not a 'Shooting War'.

Years ago there was a game, Republic: The Revolution, that promised some truely original (political) gameplay concepts. Unfortunately, for some reason known only to the developer, they decided to concentrate much more on pushing the graphics capability (of the day). This resulted in a completely unnecessary 3d world to move around, that added nothing to the game play. 

I could be completly wrong, but I suspect that the average political conspiracy game player will appreciate devious options over looking good. Crusader Kings, not Total War!

Of course I am saying all this to A. Detere you from wasting your time, and B. Speed up the release!

Even an alpha version would be gratefully received.

I am going to be very impatient for this game.
Will you be asking for beta-testers? Please sign me up/initiate me (but no hazing).
Which conspiracy should be highlighted next?
All of them, leave no stone unturned. oh ok.. The Illuminati.
Then Comintern, then CoS. Fnord.

A5 is the perfect size. Kind of like a notebook. Very Winston.

The previous playtest contents pages showed no mention of a solo mode. However you had previously stated that this would be part of the game. Can you confirm that will still be the case? This game, more than any other, cries out for solo journaling.

Gary

(1 edit)

I should have paid more attention (caveat emptor, a they say). This is version 0.9 There is little use of colour and no illustrations. 
 There are mentions of 'later versions' and content to be added, but this is very bare bones. I paid the $9, not realising that this would get me 38 pages of text!
I am disappointed, but hopeful that version 0.9 will be updated. Or maybe an option to off-set the cost against the final PDF?

However, for all that, the game is intriguing: Most decisions, choices, occurrences, and outcomes are decided by the player, without the randomness of dice.
So this feels like less of a game. more of a thought experiment, that might fit well at a creative writing workshop.
Having said that, the number of choices for character creation gives 87,333,120 combinations, so I wont be running out any time soon.

Just what we need to go with the M.R.James Christmas drama. Thank you.

Merry Christmas, Scott

Really looking forward to this.

I hope it will have a solo journaling mode, for that real Winston Smith experience.

This is fantastic. It's fantastic already and only the start. If you carry on in this vein we will have the definitive English weird/folklore/horror rpg and I can't wait.

Please can we have a leader of the Wild Hunt (being Herne might be too presumptuous) and a John Barleycorn? 

This is great stuff.

Don't care about the low cost, the thing is that the game promotes a far more Machiavellian approach.
This is almost a return to the 'social engineering' aspects of the older versions.

Thank you

Dear Satan,

All I want for Christmas is a save/load feature.
That's all I want.

And a 'jump to Enthralled' button.
That's all I want.

And Abott/Abess spelt with a double 'B'
That's all I want.

Thank you very much.

Gary

P.S. I have been evil all year and I promise to be even more evil next year.

Hi Guys,

Keep up the great work. Thoroughly enjoying this grim world!

Thank you

Seeing the same thing - Products sometimes taking up to three turns before launching.

Mostly I think this is happening after reloading a saved game - or maybe it's just pressing 'Resume', after leaving the main screen.

Seconded

Most useful would be a filter to reduce the product list down to only new products and those generating less than 1.00 income.
In this way the player can more easily identify which products need attention - which is very time consuming during the later stages.

Congratulations James.

I do believe you have produced the game I have been waiting for since...well probably nothing as good since Balance of Power!

I have now completed my first game - Achieving a simultaneous Democratic and Consumerist victory, at age 66.
(Incidentally the victory screen overlaid the two announcements! I guess you envisaged players going all out for one victory).

The gameplay was smooth, intriguing and at times challenging.
The writing is superb - at times cynical, ironic, though-provoking and even downright subversive. My hat off to you sir!

I look forward to further developments and will be posting a couple of suggestions and bug reports (which I'm sure you are aware of but might help to prioritise things)

Good luck and thank you

Gary Breinholt