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n_nexy

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A member registered Sep 09, 2018 · View creator page →

Creator of

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You can shoot me a message on twitter and I'll send you the code.

Hey, there should be a "Claim Steam Key" option at the bottom of the download page (follow link you've received after purchasing the game).

'Happy you like it!

Thanks! Much appreciated!

It's not made with Love2D if that's what you are referring to. And source is not for sale.

Thanks!!

Thank you so much!

Finally! The efforts put into the page design are paying off! :D Thanks!

That's cool to hear! Cheers!

Awesome! 'Happy you are enjoying it!

Swipe controls have been added in the latest update. 'Hope that helps!

Hey there, as of the latest update on PlayStore, the swipe controls have been added (you can turn them on in the options menu). Honestly, not sure how feasible is to play such as fast-paced game with swiping but the option is there. Cheers!

Hey thanks! So happy when someone takes notice!

The game is by no-means easy, so reaching the desert is quite a feat! 'Happy you are enjoying it!

Not really... can you let me know what you where doing when this happened so I can try and replicate it on my end? Thanks!

There was, but it ended a few days ago :)

Google is requiring some extra paperwork for releasing paid apps in Brazil, and I haven't been able to figure all of it out yet. Hopefully in the future I'll be able to solve this but can't say for sure. 

Hey sorry missed your message. It's just a tiny jam game so no plans on working on it or publishing it on other platforms at the moment.

Hey, thanks for the feedback! Good news - at the moment I'm working on a new update which will add extensive settings menu with option to turn on/off touch screen controls. It will be out on Monday or earlier. So there ya go,  one of the issues you had will definitely be fixed :) 
Cheers!

Hey, it could be possible it's not available in PlayStore in your country. For example the game is not available in Brazil.

Hey there! Honestly most feedback I've gotten is that  it's easier to get the hang of it on PC, but on the other hand that it looks best on mobile. Also, there will be a sale next week on PlayStore.

P.S: There are no swipe controls on mobile at the moment - very small chance that I will eventually add them as the game gets very difficult rather quickly and swipe controls wouldn't cut it for the input speed required to navigate later stages.

Hey thank you so much! 'Hope you get the chance to try it out!

Awesome! 'Hope you have fun!

Hey David, thanks! Unfortunately not at the moment. I am however pushing towards the goal of launching on iOS as well, but can't promise when that will be.

Pretty much... I have to wait a bit before I can set discount but I can let you know once it's ready :)

Hey good to have you! If you can wait a bit there will be a huge discount on PlayStore in about 10 days. Cheers!

Hey thanks! Glad you've enjoyed the game. Unfortunately apk is sold only on PlayStore at the moment. Cheers!

(2 edits)

Thank you Yal you are a gem, it worked perfectly! Yeah, I've already taken care of collision with the rotated ramp (used rectangle with rotation as you mentioned), I was just missing this final piece of the puzzle.

One thing is my frame rate takes quite a hit now when walking on ramps, is dot_product just a very expensive function? 
^Disregard - my collision code was causing a bottleneck.

Thanks again!

Hi Yal, thanks for making this. I know it's "old" but it really helped me in my learning journey with using 3D in Game Maker.

If possible I need a little help with something: I'm trying to make it so the sprite that generates "slopes/ramps" can have any image_angle value and still work as a ramp from that direction.

I have the code to create vertex buffers for the slope at any angle so that aspect works fine and generated 3D model is nicely rotated. But I can't figure out how I can use this so the collision with ramp works properly at any angle.

This is your code for ramp collision that should return player's z position on the ramp:

function func_CollisionTopSlanted(xx, yy) {
hlerpT = clamp(lerp(z_tlc, z_trc, xx / sprite_width), min(z_tlc, z_trc), max(z_tlc, z_trc));
hlerpB = clamp(lerp(z_blc, z_brc, xx / sprite_width), min(z_blc, z_brc), max(z_blc, z_brc));
bilerp = clamp(lerp(hlerpT, hlerpB, yy / sprite_height), min(hlerpT, hlerpB), max(hlerpT,hlerpB));
return bilerp;
}

And as it is it works great for "non-rotated" ramps (image_angle is 0).

I figured I should probably replace "xx  / sprite_width" and "yy / sprite_height" with something that takes into account the rotation of the sprite that generates slope but am not sure. Any help, hints or tips are greatly appreciated!

Thank you!

Gosh darn! Making enemies invisible outside of "glasses" is such a logical step forward in mechanics design! Can't update it now as voting from judges is still ongoing but will keep this cool feature in mind if I ever update this game. Thanks!

The animations... so smooth... *drools*!

(I love the  fighting system, very complete and satisfying - though as another commenter mentioned, really wish it was a linear beat-'em-up with more locations and enemies; but overall incredible work for a jam game!)

Thanks! The Cauldron explodes when you destroy too many wrong ingridients in a row. If you destroy two correct monsters it 'cools-down' a bit and then you have room to defeat wrong monster again.

I've recently added gamepad support but only for the downloadable version of the game.

Cheers!

Hmm... that's odd, I'm sorry you are experiencing these  issues. Have you tried playing it on a different browser?

Oh  I wish I had time to add upgrades - had way too many ideas regarding those from the start :D but for the limited dev time the jam allows upgrades/skill tree is a bit out of feasible scope :/

Bleeding helicopters! Very cool game, though I agree with Blobii Studios - I think it would up the enjoyment and challenge factor if you are constantly moving towards the mouse :)

Very cool idea! My only feedback is I think it might be a bit more challenging if there was one card at a time, so Player must pay attention as to what they are doing as often I could just mash the buttons and activate at least one card. Audio is 5/5 for me :)

Glad you like it! :)

Thank you so much!

Thanks! Yeah , the directions are somewhat limiting but let's just say it's part of the intended difficulty of the game and not because I realized it too late and didn't have time to change it :D