Je confirme que la VF sera mise à jour et même imprimée cette fois (probablement sur Lulu mais qui sait, peut-être avec un éditeur). Cependant cela va prendre du temps, car je dois réfléchir à l'utilisation des illustrations et éventuellement en comanditer de nouvelles pour éviter que ce jeu soit toujours illustré par IA.
Il y aura une update sur ce jeu le jour où elle sortira en tout cas :D
Nadg
Creator of
Recent community posts
Dear reader wondering if this game is worth it: it is. Everybody talk about how great the game is in the other comments, you can go and read those instead. I myself can't wait to start
But can we talk for a second about the layout? Light text on dark and evocative pictures, a bold choice of colors and fonts, and it WORKs. Seriously, this game makes a cliche gothic font just... work like it's nothing.
The destructurated page layout makes me think of mork borg -OK, which destructurated page layout wouldn't? - and I love it.
And here comes the best part: the credit section informs you that IT. WAS. MADE. ON. POWERPOINT.
I'm truly in awe, both at the game desing and at the tenacity and spite needed to pull this of.
Dear author, congrats.
Me: "I want a belonging outside belonging to play a mix of magical girls and cosmic horror, but surely that doesn't exist..."
Turned out, this was EXACTLY what I needed. I think the Lovers will especially resonate with one of my players, we will see how the game goes!
I'll probably update after a few sessions. I can't wait to start.
Hey !
I saw this game last week while browsing the hermit club:
FOLDS SRD by Fleet Detrik (itch.io)
It's very cool to see the differences between your two systems, from the same simple idea :D
I think your is more elegant in it's design, the other one looks like a d8 oracle with extra steps.
Wait, I'm not the only one who wrote a gender-exploration one-page second-guess-system solo-ttrpg ?
Dammit, other people have good ideas too XD
(actually we had different takes on the subject, it's so cool ! I like what you did !)
https://nadg.itch.io/cracks-in-the-shell
Le prix repassera en euro à partir d'octobre (c'est pour matcher exactement le prix de l'auteur sur les premiers mois). Des frais de change peuvent s'appliquer, mais ils dépendent de la banque utilisé.
Dans le doute je t'encourage à attendre, je vais voir avec l'auteur si il accepte que je le passe en euro immédiatement et pas dans trois jours :D
Incredible game, playable as a solo or as a group. The biologist in me can't wait to play it, everything seems grounded and realistic, while still giving you an incredible diversity.
Buy it, you won't regret this.
Also, I'm looking for games to translate in french, and I'd love to make this one available for my french solo RPG community. Could we discuss this maybe?
That's super cool !
Right now I'm playing your game, but I decided to keep the 10 tokens. By the time my first character inevitably dies, they will have hopefully removed some. I'll then switch to an other character and start again, with as much tokens as they were left. Someone is going to win at some point !
It's a cool game! But I'm wondering about the number of tokens on the ace card, it feels like the game is unwinnable, even with the ace card on top.
In average, you will draw only 13 times 1-6 cards before you get all 4 kings (not even counting the jenga tower), but the probability of getting 10 "six" on the dice in this amount of time is two in a thousand games.
I'd suggest changing this number so that the chance of winning appears somewhat possible, even if unlikely. I crunched the number with a python simulation, and here is the result:
Ignoring jenga tower and with the ace card ON TOP:
3 tokens: winning 50% of the games (one in 2 games)
4 tokens: winning 30% of the games (one in 3)
5 tokens: winning 15% of the games (one in 6)
6 tokens: winning 8% of the games (one in 11 or 12)
Now, if you put the ace card at random in the deck, you will have in average about 6 or 7 rounds only to remove all the tokens. The specifics are a bit more complex as you need to take the probability distribution into account, but here are the statistics, still ignoring the jenga tower:
3 tokens: winning 22% of the games (one in 4)
4 tokens: winning 10% of the time (one in 10)
5 tokens: winning 3% of the time (one in 30)
6 tokens: winning 1% of the time (one in 100)
Based on this, I feel like 3 or 4 tokens are enough. Alternatively, you could use 6 or 8 tokens, but removing one if the dice roll a 5 or 6, it would be about the same stats.
This very long mathematical analysis of your game being finished, I love both the concept and the execution. The table are super neat, and the mecanics work well together :D
Il y a 60 hexagones dans ce rayon, ce n'est pas rien, mais en effet cela risque d'arriver. Le jeu ne répond pas à cette question, il va donc falloir improviser.
Une solution serait de dire que plusieurs ingrédients peuvent être au même endroit, tant que ce n'est pas la même expédition. Une autre serait de décaler le nouvel ingrédient jusqu'à l'hexagone vide le plus proche.
Ceci dit, si tu veux te lancer sans attendre dans une expédition plus longue, n'hésite pas ! C'est toi qui choisit où sont les ingrédients après tout ;)
Peut-être que tu peux crafter un moyen de transport qui te permettra d'aller plus vite, et de passer 2 hexagones par jour (avec naturalia ou ingéniérie par exemple). Ou peut-être que tes liens avec une communauté exterieure te permettra de refaire le plein de provision à une certaine distance du village.
D'ailleurs, tu peux passer en mode rapide les hexagones déjà explorés, quel que soit le sens dans lequel tu les parcours, ça peut aider aussi !
Je suis content que tu aimes ce jeu en tout cas :D
I just started a game of Scraps, and I'm in love with it. I must say I've looked at it regularly for the last 6 months, but I never had the time to start a solo game. I now need to go far from home, in the deep caves, to find the phantom sap I need to make my glowing runestones...
I printed the game, and made a real book out of it. Crafting a crafting game was a lot of fun too ! As you might have guessed, I'm playing with Naturalia as my specialty.
I'm wondering if you envisioned a translation in French? We have quite an active solo-RPG community, and I'd be glad to help.