Solved first in a brute-force manner using Python, then using just logic. Nice puzzle :)
Naji Mammeri
Creator of
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Yep I definitely get it, I've had slow internet connections and as a computer user I'm quite conservative with bandwidth myself.
I've used Phaser in the past during a game jam (for Citizen Âne), and what prompted me to move to Godot was
- I had spent most of the time in that jam (5 days part-time) programming, not game-designing or iterating, and that's not what I enjoy. I know I can program, but I want to make games
- I had to write code to integrate every asset that my teammates made, and that made me the bottleneck for getting the game done and knowing where we're at
Using a game engine empowers everyone on the team to change something and iterate quickly. It also helps me move faster and do what I like most. I don't have to write asset-loading code or 2D animation code by hand anymore, and I'm quite relieved.
So it's a conscious decision: yes the game size is bigger and sadly it makes the game less accessible, but what I care about is making stuff with other people and enjoying it, and being able to implement/play/redesign/reimplement quickly.
During GGJ22 I made a game also inspired by Papers Please (and covid (and the government)), if you want to check it out: Citizen Âne. It's quite difficult without cheating though, use the 0 and = keys if you get stuck.
Very nice! What I like about it:
- the game is short, no dull moment, and delivers funny things at every step. I feel generously rewarded for the time I spent with it
- the transcribing bits were fun! Owing to both the graphics and sound, and the actual mechanic
- you show the proportion of the game's content I have seen, I have an idea about what I could do to see more, and I don't have to replay the whole game to do that. That's well designed!
Hi, thanks for playing and for your comment! We wanted to make a small funny adventure about an omelette du fromage, because we are chiming in from France. That's all the game is about. The next chapters will take place in a different setting, with different actions, but it will remain a small story with an incremental-like system.
About loading time, what do you mean by "very long"? Do you know whether it's in the download phase (the build weighs about 7MB) or when Godot is booting up?
Hi there!
I've just played the first few levels for now, will continue next week :)
I can relate to having difficulty sorting out emotions (sometimes playfully trying hard, sometimes angrily... and sometimes just "buuuh, giving up for now") and I'm glad you did a take on this!
Since I'm using a laptop with a touchpad that doesn't have physical buttons, the rotation input is hard to use: you need to tap with two fingers while dragging with one finger, and the laptop doesn't always get it. This makes exploration annoying starting with 6/22. Could you allow rotating clockwise/counterclockwise using a key for each direction?
Have a nice day :)
Naji