Hi Thanks for the feedback!
I get what you mean about the platforming balancing. I defitely ended up rushing the level design, and having to condense too many challenges into too small of an area.
Hi, thanks for the feedback!
Though it's not explained in-game, you can press x or esc to skip the typing animation and close the dialogue boxes early!
I had the same feedback regarding high-jimps from a playtester, and that was back when it was even harder to time. I'll definitely have to find some way to rework this.