very very cool.
old school control scheme, took me a minute to get a handle on it, but as someone who really hate infiltration games, i really liked it.
congrats!
Thank you for your kind comment and your feedback. I really appreciated it (especially since there will maybe be a "polish" version out someday).
To answer your question relative to the theme, "don't let it out", it was the concept of the "corruption". Something is poisoning the land, and spreading. And when this "entity" reach full growth, you have to kill it before it go out and poison the world. Yes, it was a little far stretch but it's mainly because some content that made that clear (a better view of the concept of corruption of the land, the fact that the end-boss was not supposed to go toward the player but instead trying to leave the farm to go poison the world) was cut at the end of the jam and the cohesion of the game greatly suffered from it.
I had planed to have a training ground (which would have been my prototyping level cleaned) but I didn't have time to do it.
Also, the first screen should have contain some explanations in the subtitles, but, again, I had less time at the end than I though I would have.
Sorry for the inconvenience. I hope you had a great time anyway.