Amazing! Haven't looked at the code but it's working well, with documentation and all! (and free!)
Do you plan to transform it into a paid asset in the future?
Really well done! There are some really nice touches, like the buttonless sleep/boat, or the very simple effective chest. I like the fact there's no farm/hunt/fish but it focuses more on plants and gathering. I'm not sure about the name, since it was Stardew first title? However, best of luck with the rest of the production! I will grab it on Switch if you ever do a porting ;)
great work! I really dig the Zelda awakening vibe! It looks so ambitious! This is really super entertaining and I'll definitely keep an eye on it! I love that you chose not to go for the dungeon theme, which I start to get bored by.
A few bugs here and there but it's pretty solid for a demo (the heart UI got stuck, my character stopped attacking and I had a UE fatal error)
I also love the character switching idea.
I think the light "head" ram punch is a bit slow. I understand why you did that but it gives the feeling the controls aren't responsive. Also, I would speed up the rotation speed just a tiny bit.
The music is so repetitive it got on my nerve at some point but I understand it's just a demo.
Hey, that is a promising project!
I've practiced boxing a lot, and the 1st thing I tried was "jab/cross" but I see the character "tired". I think I understand why you did that, you probably want the game to be a "funny casual" game instead of a combo, fast paced versus fighting game. Being able to throw lightning fast punches would make a different game.
However, that's an interesting question to debate wether not you want to make a fun party game or something more complex to master, because the controls are pretty hard to get used to. Not everyone can grab the pad and have fun in 5 min.
I personnally love the "realistic" aspect of it, but with the visuals, it looks like you want to go for the party game.
I'm curious which path you will choose.
Good luck!