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napabar

17
Posts
1
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A member registered Apr 29, 2022

Recent community posts

Great game!

Crank isn't needed here for this level of control.  Most devs are over-using the crank because it's the gimmick of the system.  It's really only needed for games that require very fine, granular control.

Excellent!

Nyandanoid community · Created a new topic Dpad question
(1 edit)

Can I use the Dpad with this, or does it have to use the crank?

One thing you might consider is letting users drop their own background music in.  Playdate can play MP3 files natively, by the user sideloading the file into the data folder for the app.  Check out Audition for an example of this.  That way, users could add a MP3 of the Gameboy music for Tetris, and get you out of any copyright issues.

Bingo!  That worked!  Thank you!

(2 edits)

That's the thing....it's not creating any folder that ends in "audition" in the Data folder.  I'm compiling and sideloading over USB.  I know the apps need to be run once for some of those folders to show up, but that's not the issue.  I've ran audition many times.

So, I've got it down how to compile media files into the app, but adding MP3 after the fact is another story.  Following your directions, I made a *.audition folder under Data (in this case, I named it me.niles.audition) and then added a Music folder under this..  I placed one MP3 in the music folder and disconnected.  However, that new MP3 never shows up in the audition app.  What am I doing wrong?

My video is up featuring Audition.  

Yup, both methods of sideloading work on the iPhone (and undoubtably Android) just like they do on a desktop computer.

Got it working!  I was able to insert a QR code as a PNG in your source, and compile it, and the QR code is able to be scanned!  Great app!

Love Playtris!!  Great work!  I used it in my newest video where I show how to sideload Playdate games from an iPhone.  

Nevermind...you new description makes more sense.  Looks like I have to compile to get what I want...no drag and drop.

OK.  So if I placed a static GIF in the animations folder, it would not work?  It wouldn't just display the image?  Perhaps I could make an animated GIF with two frames of the same picture.

You description says "

  • still images or .PDI compiled images in Images/

What's the "still images" then?

Thank you for replying.  Can it display static GIF images in the Images folder, or only animated GIF images in the Animations folder?

Can you please show some more screenshots of this in action, especially how the image viewer works.  Also, what formats can it open?  JPEG?  GIF?  TIFF? PNG?  Thanks!