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OK.  So if I placed a static GIF in the animations folder, it would not work?  It wouldn't just display the image?  Perhaps I could make an animated GIF with two frames of the same picture.

Nevermind...you new description makes more sense.  Looks like I have to compile to get what I want...no drag and drop.

Yeah, the capabilities are limited by the SDK. I don’t add any further image support. Hope you find it as useful as I do!

Got it working!  I was able to insert a QR code as a PNG in your source, and compile it, and the QR code is able to be scanned!  Great app!

My video is up featuring Audition.  

So, I've got it down how to compile media files into the app, but adding MP3 after the fact is another story.  Following your directions, I made a *.audition folder under Data (in this case, I named it me.niles.audition) and then added a Music folder under this..  I placed one MP3 in the music folder and disconnected.  However, that new MP3 never shows up in the audition app.  What am I doing wrong?

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Ah OK, so the *.audition folder is named like that in the docs as the exact name depends on how you loaded the app onto the device.

  1. If you install over USB, compiled to device, or loaded onto device from the Simulator it’s most likely called com.gingerbeardman.audition
  2. If you installed via sideloading website it’s called something else ending in .audition

Basically, when accessing via USB the folder should already exist at PLAYDATE/Data/ and end with .audition - you want to put your files in there.

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That's the thing....it's not creating any folder that ends in "audition" in the Data folder.  I'm compiling and sideloading over USB.  I know the apps need to be run once for some of those folders to show up, but that's not the issue.  I've ran audition many times.

Try adjusting one of the settings (press menu button) away from default and that should force it to create the datastore folder.

Bingo!  That worked!  Thank you!