Thank you so much for your feedback! I have updated the game on a separate page so it isn't confused with my Jam submission. I made the black hole less erratic and given the player the ability to stop all black hole forces to hopefully make it easier to control. I also made it so it doesn't need to be downloaded. If you have the time to try it again, I would appreciate it.
NateMorissette
Creator of
Recent community posts
This is a really cool game! I would love to see more modes, maybe with the introduction of enemy ships and faster paced battles with less obstacles.
Personally, I took a second to get used to the controls because I'm used to inverted vertical controls with flying vehicles, so the addition of an option to invert controls might be nice. But it didn't take long to adjust with how snappy the controls are.
Great work!
Awesome game! Great concept of other players moving the hole to keep others from scoring. My only suggestion would be to change the speed of the obstacles on the final hole or make it clear that they are meant to launch the player off the level. I thought I could use them at first, but then felt misled when they catapulted me to another hole.
Great game. Who doesn't love being able to fling infinite fireballs? I enjoyed the time crunch and having to balance killing enemies in hopes of getting extra time and saving time running by them. It was irritating when enemies spawned on top of me during a boss fight to kill me, though. Regardless, great job with how little time you had to make this!
It was a bit hard to place portals and the level where the saws came down was confusing at first because it just zoomed in a restarted. If there was a "You Died" screen it might be a little more clear. I thought it might be a level with just portals at first. But the mechanics were cool and it was fun to try and figure out puzzles with the two characters you could control. I really enjoyed the art and music, too!
Awesome game. Good amount of challenge and I like the use of the timer and death counter. I did notice that if you replay it in the same session, the death counter keeps going rather than resetting. I was hoping to play it through again and get a lower score in the same session. It was also frustrating to see the teleport effect on the other side of a wall and not go through when I was just barely too short of it. But that aside, it was really fun with a cool art style, sound that didn't get repetitive, and a unique mechanic and implementation.