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micmac

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A member registered Jun 01, 2021 · View creator page →

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very neat, I really like the look of the 3d models for drones while the rest of the world is more psuedo-3d. Platforming and boss fight were pretty fun. It would have been nice to have some way to restore HP other than dying though, at least when going into the boss fight. Whether not I would damage or be damaged when jumping on a drone seemed to be a bit inconsistent, so I ended up just trying to avoid them entirely.

the chrome dinosaur game trained me for this moment

Really enjoyed it. I liked how pulling a box could be used to move one character while keeping the other in place, I felt like that mechanic played out very synergistically.

Controls feel pretty good, art is nice, the platforming was fun. I noticed other people saying they would have preferred a dynamic camera but didn't mind the static camera at all. As others mentioned though, having to completely restart after death was a little rough... but overall nice work!

Love the pixel art!

(3 edits)

I only got this working past the submission window so its not a valid submission (Issue with a new tool I was trying to compile web assembly), but if you're curious what this game was supposed to be you can play a web version here.

https://nathan-macleod.itch.io/cup-ball-friends-web-assembly

It isn't a valid submission since it's path the submission window, but if you're curious what my entry was supposed to be I finally got the web assembly compilation working, so you can try it from here.

https://nathan-macleod.itch.io/cup-ball-friends-web-assembly

in my last minute flailing trying to get the sprites to work with web assembly I somehow added a crashing bug... don't bother player.

Was still fun making though :)

Thanks!

Hi,

Was trying a new tool to compile to web assembly, but realized it wasn't including sprites correctly at the last minute...

If possible, I'd still like to upload a .exe version of the project: https://nathan-macleod.itch.io/cupsballfriends
No worries if its too late at this point.

Cheers