Thank your for your comment! Creating, rigging and animating the 3D model took up a lot of my time during the jam which left me with less time then I'd have liked for the level assets, so I'm glad you enjoyed them.
Nautiluum
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I actually agree that there is a certain charm to having to press the PC buttons with the mouse. I just think the parts where you have to time the PC inputs with stuff that happens in "game" could have benefited from slightly more generous timing. Not a lot more i think it should be challenging but just a little bit to make it feel better. But like for a game jam game you all did an really impressive job with the game!
Also idk how Beetruth did it but he really did do fantastic work on our game even if my smol artist brain doesn't quite understand the code.
Let's start with the positives. I really dig the aesthetic of the game. The Y2K aesthetic it got going on is cool and the song is a vibe. The mechanic of manipulating the computer to traverse the level is also a clever interpretation of the theme.
Unfortunately it's kinda frustrating to play. The platforming is clunky and working the controls of the PC at the same time is awkward. Even tho the levels is short its somewhat annoying to redo them over and over because of a missed jump or mistimed button press.
That said as a whole package this is still pretty great. I still had fun even if it was somewhat frustrating at times!
The main wall phasing mechanic fun and the mechanic certainly fits the theme but I think it could have been used in more interesting ways. For the most part its just going up or down like a fancy ladder. It would have been fun if you could phase into smaller platforms and walls and maybe have to do some more tricky puzzle solving with it.
Overall short and sweet game that fits the theme and could be expanded upon.