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nawakman

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A member registered Jul 25, 2019 · View creator page →

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I like it, the concept is incredible

I thought the size of the game was mainly related to its assets, but I've watched a gameplay after my first ending and now I know why this is so heavy (I mean relatively to the lowpoly assets/textures we see).

Anyway this was fun to play, some ending are actualy original and out of context but I really enjoy it, I'm not a native speaker so I may have missed the part where it says that you need to put the liquid in the "church"(?) river, or maybe this isnt explained, so making this a little bit clearer could help others.

Ah oui c'est vrai j'ai eu ce bug une seule fois mais j'ai pas eu le temps de le corriger, j'imagine qu'ils passent sous la carte (même s'il y a des collisions, bizarre), il faudra que je rajoute un kill z volume. 

Merci, et je t'avoue que je préfère limite plus celui la que mon dernier jeu publié (qui m'a pris 2ans quand même) 

Ah ouais carrément moi j'ai fait 10min Max, et oui Armageddon t'es même pas sensé survivre, tu profite juste du spectacle 😅, effectivement pas de bouton quitter, j'étais trop à la bourre (et fatigué accessoirement) pour ca, et de toute façon tout le monde connaît alt f4 maintenant

Le jeu en soit est magnifique même si c'est du lowpoly, un bon level design la route est bien suggérée, et les couleurs sont très jolies, t'a du utiliser des LUTs non?

Le seul bémol c'est qu'on a le temps de faire trois aller retour max ducoup il manque un peut d'adrénaline, J'ai fait 100 point et je me suis promené un peur partout, c'était marrant

ton jeu à l'air génial aussi, en tout cas la miniature est magnifique, je l'essaye ce soir

Well there is a lot to say but it is a good beginning.

Here are the things you could improve:

-the character slips too much, we might think the floor is made out of ice

-lifebar is too simple, you could customize it (round border, wide outline, texture...)

-wall jump mechanic, usualy in games the wall jump is more like a bounce to get to higher and further platform , it cannot makes you land higher than where you jumped, here if we hold a direction and jump we can just climb every wall

-graphic style, too many different style of assets, walls and portals are too detailed compared to spring platform and robots, also flashy colors backgrounds attacks my eyes

-the bullet come from player origin and not from the canon end

-when platforms move horizontally player don't follow the movement

-too much air control, the goal of a platformer is to anticipate the jump (and make some small adjustment mid air), here you can go anywhere you want during the jump

-robots can kill you even when they are dead when you touch their claws

I know I am rude, but it is your first project, and learning take time, don't be upset again gamedev, there are also good points:

-I like the character animation

-Clean and intuitive UI

-lot of levels

Very nice game, it's also my first rythm game, the Andria level is a real challenge I took almost  one hour to complete it, very nice songs also, GG

combined with rainmeter is really funny

the ambiance is , good it's so scary, but the monsters are too hard to dodge and too many, plus, they go on me directly (it's no point by point it's directly on me so it's pretty impossible to dodge theim).Don't judge my english i'm french

Ah mince désolé,  normalement la c'est reglé j'ai désactivé la date d'expiration il devrait etre accessible pour TOUJOURS😀. J'espère que vous apprécierez mon jeu.