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nazgulsenpai

8
Posts
1
Topics
A member registered Apr 07, 2018

Creator of

Recent community posts

I did the steps as integer units without factor in in much else :) Thanks for the feedback!

Thank you! There's a black hole that would have acted as a checkpoint but it does nothing. I had items and mobs coded partially coded and some basic art and UI layouts, but ran out of time before I could get it all implemented. So it's just an empty walking simulator :)

Thanks for the kind feedback. Now that you mention it, I see what you mean about the steps. They are individual units of movement which in this environment scale does seem too small. It's not much of a "game" and more of a snapshot of where I was at when I ran out of time unfortunately. Now that I know what to expect, I'll be better prepared for next year's jam! 

Thanks for answering :> Again, it's awesome!

TerrainOps community · Created a new topic Amazing

First of all, this is an awesome project and you're awesome for sharing it.  But I have to ask... Why GameMaker instead of an engine like Godot with native 3D? Just extremely curious. 

I really enjoyed this! I like the way the projectiles light the fire too, took a sec to figure out but it works great. Controls are on point too. Great work!

I love the MSPaint-style graphics :) also, the platform movement is spot on IMO - it was easy to predict how the character would move and that's all too rare with indie platformers these days. Excellent work!

Fantastic game, only issue I saw, really was the health bar is in a strange place, I almost didn't notice it until I was on my 3rd playthrough. Also when you exit the game on Windows 10 64, it always "Godot Engine Editor has stopped working"