Play demo
AI: Wild & Free (Demo)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 3.800 | 3.800 |
Audio | #1 | 3.600 | 3.600 |
Fun | #2 | 3.200 | 3.200 |
Graphics/Visuals | #3 | 3.000 | 3.000 |
Theme | #3 | 3.200 | 3.200 |
Game Innovation | #3 | 2.400 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which engine did you use to create the game?
Godot
Please list any pre-made art/music/other assets that you used.
Kenney assets were used for player ship, enemy drones, asteroids, drone nests and lasers. The UI font used is called TimeBurner. All other graphics and sounds were made by myself.
How many members are in your team?
1
Anything you want to say to someone going to play your game?
Works with both keyboard/mouse and a controller.
Keyboard controls:
W to accelerate
A and D to steer
Spacebar to boost
Mouse to aim, left mouse to shoot
Joypad controls:
L2 to accelerate
Left analog to steer
R2 to fire, right analog to aim
A/Cross to boost
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Comments
Fantastic game, only issue I saw, really was the health bar is in a strange place, I almost didn't notice it until I was on my 3rd playthrough. Also when you exit the game on Windows 10 64, it always "Godot Engine Editor has stopped working"
Thanks for playing! Glad you liked it. I was wondering about the positioning of the HP bar, actually. Where would you recommend I move it to? Top-right corner?
As for the exit - I still haven't figured that one out, actually. If I can ever figure it out, I'll let you know :)
I'm consistently updating it, so if you're interested in seeing the updates, go ahead and re-download!
Cheers again.
DISCLOSURE:
These features were added after the deadline:
Intro/bootup animation
Main menu
Level clear/continue screen
Refined death/restart options
Highscore system
Loved it's fast-paced gamestyle. The background elements are what makes the game come alive and it's really beautiful. Everything is awesome, except shooting. The ship doesn't turn as you aim with the mouse. Well done on all the parts.
Thanks for the feedback! Maybe I should be more explicit about the controls, because I've found quite a few people complaining about them.
It's not a typical twin-stick with absolute directions, the controls are more like Asteroids, combined with twin-stick shooting. You can shoot in any direction at any time, no matter which way you're facing. With M+KB, the bullets should go toward the mouse. With controller, the bullets will fly in the direction you're tilting the right stick.
If it's the steering that's throwing you, A and D turn the ship, but thrusting with W is how you actually change the direction of movement- again, like Asteroids.
Unless I've misunderstood you, that should, I hope, clear up any confusion :)
Uh okay if it was intentional. But that feels weird though sometimes.
Yeah, it is a little weird, I suppose. Maybe in a future build I can add options to change from rotational (current) to directional (pure twin-stick) controls. Might make it more accessible.
You're full of ideas man. That will be fantastic if you can add that option
Just done it!