Thank you for the video! Great insights, I'll work on improving the game based on all that feedback.
Did you playtest 0.0.7 ?
All airborne abilities are limited (one airjump, one dash, and two whips) and recharged on hitting the ground, that's that the UI on the bottom shows. The right button also activating on release is definitely a bug tho.
The music is still from opengameart, I started learning to use famitracker but haven't made anything presentable yet.
Thanks for playing!
The idea was to use the click and drag to set the inverse direction of the whip (similar in feel to what the right joystick does in the gamepad). Try holding the left mouse and moving it to see what I mean. I'm thinking of just using the mouse position - player position vector on click instead.
Thanks for playing, pomaodev!