Beginner Unity and Pixel art stuff, Did not know this is a feature, thanks for the advice!
Neal The Cat
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Cool lighting effect used, reminds me a lot of Darkwood and Endoparasitic, made me constantly thinking that there was gonna be something scary the moment I turned around and looked. Idk if I was able to get out as I somehow clipped out of bounds, whoops.
I like the atmosphere, it feels like a spooky environment, but I feel like the game needed a little bit more to spice it up. The gun gives a little kick when firing, slow to recharge, and causes a explosion on enemy impact. I bet it would be cool to implement a rocket jumping type mechanic based off this. Good job on creating it within Unreal, I have not touched it myself but I bet it is high end and requires a lot.
This concept is great and I love the use of having roguelike traits. I would love to see this expanded on with more roguelike implementation, like multiple stacks of traits applying. I think that it would be very cool if you could spend your banked candy on upgrades for your character, kind of like a shop.
This is really cool, it definitely feels like a game I would play at an arcade machine. I like the idea of having to travel near a black hole, offering greater rewards for greater risk. I think a fun part is having an asteroid on your back as you travel, it kind of acts like a shield, being able to bat other asteroids around and prevent collision.