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Neal The Cat

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A member registered Jun 05, 2021 · View creator page →

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Beginner Unity and Pixel art stuff, Did not know this is a feature, thanks for the advice!

Cool lighting effect used, reminds me a lot of Darkwood and Endoparasitic, made me constantly thinking that there was gonna be something scary the moment I turned around and looked. Idk if I was able to get out as I somehow clipped out of bounds, whoops.

The art and animation are phenomenal, huge props to the artist on your team. I like the how the game is as a 2D beat' em up, but I feel like the enemies need a little bit of stun as I kept getting hit by the melee enemy in the middle of a ground combo. Still an amazing game!

I like the atmosphere, it feels like a spooky environment, but I feel like the game needed a little bit more to spice it up. The gun gives a little kick when firing, slow to recharge, and causes a explosion on enemy impact. I bet it would be cool to implement a rocket jumping type mechanic based off this. Good job on creating it within Unreal, I have not touched it myself but I bet it is high end and requires a lot.

This concept is great and I love the use of having roguelike traits. I would love to see this expanded on with more roguelike implementation, like multiple stacks of traits applying. I think that it would be very cool if you could spend your banked candy on upgrades for your character, kind of like a shop. 

Cool concept, reminds me a lot of Celeste. the touch based gameplay also makes it easy for it to be ported to mobile.

This is really cool, it definitely feels like a game I would play at an arcade machine. I like the idea of having to travel near a black hole, offering greater rewards for greater risk. I think a fun part is having an asteroid on your back as you travel, it kind of acts like a shield, being able to bat other asteroids around and prevent collision. 

Thanks! I have been on a retro shooter grind recently with games like QUAKE, DOOM (1993), and DUSK, and wanted to use that inspiration. First time using the Godot engine and was a fun experience.