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Neal The Cat

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A member registered Jun 05, 2021 · View creator page →

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Cool! If you want to discuss anything before or during the jam, here is my discord for contacting: nealthecat

Hey there! I am a programmer and a 3D artist, and am wondering if you wanted to collaborate. I am still fairly new to making games, but have a wide range of experience except for audio stuff. If you wanted to work together on this Jam, let me know. If you want, you can check out some of the games I have made or am currently making on my page, to get an idea of my work.

Thanks, I wanted to make it so that the arms are dynamically spawned, but decided to have it set manually as I did not have the time. If I ever return to this concept, I wish to add more randomness.

Thanks! I have a friend whose way better than me at art and have him do the title art in these jams, I included him as credit on my page.

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Beginner Unity and Pixel art stuff, Did not know this is a feature, thanks for the advice!

Cool lighting effect used, reminds me a lot of Darkwood and Endoparasitic, made me constantly thinking that there was gonna be something scary the moment I turned around and looked. Idk if I was able to get out as I somehow clipped out of bounds, whoops.

The art and animation are phenomenal, huge props to the artist on your team. I like the how the game is as a 2D beat' em up, but I feel like the enemies need a little bit of stun as I kept getting hit by the melee enemy in the middle of a ground combo. Still an amazing game!

I like the atmosphere, it feels like a spooky environment, but I feel like the game needed a little bit more to spice it up. The gun gives a little kick when firing, slow to recharge, and causes a explosion on enemy impact. I bet it would be cool to implement a rocket jumping type mechanic based off this. Good job on creating it within Unreal, I have not touched it myself but I bet it is high end and requires a lot.

This concept is great and I love the use of having roguelike traits. I would love to see this expanded on with more roguelike implementation, like multiple stacks of traits applying. I think that it would be very cool if you could spend your banked candy on upgrades for your character, kind of like a shop. 

Cool concept, reminds me a lot of Celeste. the touch based gameplay also makes it easy for it to be ported to mobile.

This is really cool, it definitely feels like a game I would play at an arcade machine. I like the idea of having to travel near a black hole, offering greater rewards for greater risk. I think a fun part is having an asteroid on your back as you travel, it kind of acts like a shield, being able to bat other asteroids around and prevent collision. 

Thanks! I have been on a retro shooter grind recently with games like QUAKE, DOOM (1993), and DUSK, and wanted to use that inspiration. First time using the Godot engine and was a fun experience.