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Ned Bacon

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A member registered Aug 30, 2021 · View creator page →

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Putting the numbers in order is correct, but there's a little bit more to it. The lower numbers start at the -∞, where the background is red. The numbers are put in order to where the highest number is at the ∞, with the green background. Whether those symbols are at the top, bottom, left, or right is randomized. I had color coded the numbers so that larger numbers where green, but I guess that didn't make it obvious enough.

I totally agree. I wanted to make the gameplay a bit easier and this never occurred to me since staying stationary is the best strategy. (I'm a trash playtester by the way.)

Top right also works. They quickly dart in the player's opposite direction  just barely off screen. It's more obvious when you aren't at the top that they try to move away from the player and then attack. (I probably should have actually used pathfinding instead of lazily making an invisible target for them to follow.) I considered adding a hint to stay at the top in the tutorial but figured most people would figure it out.

This is my first game jam, so I probably shouldn't be giving advice, but I think if something has a time restriction it'd be best to do everything (code-wise) from scratch.

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I'm not having this issue. However, I don't think it's possible to make the jump without holding an arrow key the entire duration of the jump.

Jumping is kind of glitchy. The big boy powerup almost always kills me instantly and the one that jumps automatically is kind of pointless and annoying. The gameplay gets boring pretty quickly but it's fun trying to stack as many collectable's effects as possible for a few minutes. I'm not sure why but I find all the audio incredibly annoying. All in all it was very good with the time we were given but I think a couple things went overlooked.

Very good overall. It took a bit to get used to the controls. The art style works well and gameplay is very unique. Respawning takes too long, which is only mildly frustrating. I wouldn't have included an unfinished level. The biggest problem is that I completely fail to see the connection to the theme. Pixies aren't bugs. Some paint is made from bugs? No idea. Knowing how much fuel was left from the flying coins would be useful.

I agree I should have focused more on balancing the gameplay, a strategy is to use the top corners since enemies spawn from the bottom.