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Nedrin

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A member registered 70 days ago

Recent community posts

It's simple. You have to be on route with her with a lot of points. That means you both need to agree to be official together. This is by far the best scen with her so try to do this. :)

I’ll admit, when I first launched the game, I had mixed feelings. I openly expected a C-grade movie storyline - something like "Zombies Beavers 2." I decided to give the game a chance, and I don't regret it. The plot and music completely won me over, and I’m really looking forward to the continuation. A good production deserves support, so I’ll probably decide to patronize it soon.

  1. Noel is my favorite character. I didn’t expect that an entity born of darkness and living for thousands of years (or even longer) could be so attached to a human and feel such deep emotions. I’m really curious how her relationship with the MC will develop. She is my TOP1 girl.
  2. I’m also rooting for Rule B – I believe his story deserves a continuation. Especially because his relationship with Nael is much more mature. Who knows? Perhaps the younger siblings will come to their aid at some point.
  3. Arsa is really well designed. Her temperament, combined with her capriciousness and humor, gives the whole story a pleasant lightness. The humor is at a good level.
  4. Amy is sweet, and like Noel, she is a great support for the MC. I’m curious how the situation with her... belly will unfold. :)
  5. I have mixed feelings about Clara. She's a nice girl, and at the beginning, I was sure that it was with her that the MC would build a lasting relationship. However, somewhere along the story, she got left behind. As a result, her feelings for the MC have to give way to other relationships, as we simply don’t spend any time with her. Poor girl but that's how sometimes life work.

I’ve just finished playing version 0.6.

  1. My biggest criticism concerns the low credibility of the story. Many events and reactions are completely irrational. For example, a student goes missing, another is murdered, yet no one seems to care. Or the scene where the MC encounters the female gang in the subway—seriously? Let’s also look at the relationship with Filo, whom the MC has known since she was 8. Why are their paths and skills so different when they grew up together and were raised by the MC’s grandfather?
  2. Why is the MC so important in this story that everyone is constantly willing to help him and risk their lives for him? Even his enemies rescue him from dangerous situation. I understand that the reason might be hidden, but why do even those who don’t know this reason act like this? Does the MC have the mentality of a leader that would justify his friends’ and gang’s motivations? He does not.
  3. In my opinion, the MC is quite annoying, which is a serious red flag. Players won’t identify with a character they don’t like, so they’ll likely abandon the game.
    • He behaves too childishly for his age, with the wrong type of humor.
    • He constantly apologizes to everyone. I was even waiting for the moment when he’d start crying on some girl shoulder.
    • He is inconsistent and many times become useless. He managed to plan a store robbery in one day like an experienced tactician, yet he’s completely unable to assess risks or understand the events happening around him. Making mistakes is understandable and makes him human (which is good), but why doesn’t he learn anything from them? All he can do is apologize. Why doesn’t this motivate him to work on himself, to think deeper and analyze his mistakes? Why is it others who have to think for him, teach him or rescue him, like when Orisse starts training him in proper way? He don't even have his own money. It is other women that pays for his life. And yet, this same MC, depending on the player’s choice and buged storyline, can be extremely masculine and dominant all his girls—even with Filo, who openly desires this. As I mentioned: it’s inconsistent.

Overall, though, I appreciate the work put into this. Creating a game isn’t easy. My advice, if I may be so bold, is to think through whether the plot is consistent, logical, and believable, and whether the characters have well-defined personalities (strengths and weaknesses). I wish you all the best!

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If I were to rate the game at this stage, on a school grading scale (European: 1-6), I would give it a 3+ or 4- at best. At this point, the story have very little credibility. It also lacks cohesion:

  • The way MC act (e.g., when he enters the classroom post-surgery, visits Filo, and earlier at home) make him very childish. He can be inexperienced, but it’s essential to avoid making him appear irritating to players, as this might discourage them from continuing the game (exit-point). I see him as intelligent fool.
  • You’ve decided that the MC will be a kind person. However, being kind to people and courteous doesn’t mean being naive or accepting a doormat role. Let’s not confuse a good heart with ineptitude.
  • Filo, as a character is a total psycho. On one hand, she treats the MC like complete trash, insults him, shows contempt, and even were able to punch him. She is a bully. On the other hand, after an accident, this very same Filo do everything within her power to save the MC. So what motivates her? What is her connection with the MC based on? She first time shows emotions after MC meet her and Solomon’s team. And what were those emotions? She was angry that MC kissed her and pinned her against the wall! The same person who scorned the MC for years now get the hump?! Ultimately, after the warehouse mission, she confess to MC that she feeling alive only when he treats her like an object and personal bitch. Practically screaming within that she wants the MC to completely dominate her. Man, he should buy her a choker! And of course the MC still apologizes to her for things. But that's not all - she miraculously becoming caring and concerned about the MC's fate. What is going on?! Dear God, have mercy! The only thing redeeming Filo as a character is her beauty, which isn’t enough for me to want to develop a relationship with her. This woman foreshadows ongoing tension in the relationship, and I don’t believe she could change permanently after repeatedly hitting the MC. Even if you plan for her to fall for the MC, butterflies fade, but her nasty nature would remain. For me, she is a BIG NO. Her character is an emotional rollercoaster. 
  • Professor Starb is supposed to bring a humorous element to the game, I understand this, but he is just a caricature. Along with the MC’s behavior, he’s another character at a 12-year-old’s level. Is this really the intention? Characters in the game are young adults or adults. If Rick had this kind of approach as a secondary character, I could understand it—and only then.
  • The character of Ash shows promise. She is wonderfully normal and should be more supportive of the MC. I don’t understand why, after the MC disappears, she so quickly comes to terms with his departure, considering she claims to have loved him and knows him best. Rick, whom the MC has known only briefly, is extremely determined, though their relationship doesn’t justify this. It’s contradictory. Also, why does no one at school take note of his disappearance? This makes no sense. Same after Rich death and before when he became a bully. No Police investigation. No reaction from Principal. Nothing.
  • Other girls like Alyssa and Claythe are very likeable and have potential as future spouses. Claythe is playful, so it might be worth having her flirt with and tease the MC. Alyssa is a romantic and ladylike type. Both are great, but it would be interesting to give them some unique backstory.
  • After returning to school, the MC practically doesn’t change his behavior at all. He acts entirely the same, even though he declared a desire for change. It’s inconsistent.
  • Nick and Bick look like elementary school children.
  • Why do some characters have glowing eyes?
  • When the MC and Nick are kidnapped and disappear for a week, hardly anyone has an issue with it. When they reappear dirty and with blood on their faces, the reaction is like a scene from a B-movie. Only then does someone mention notifying Gina, the school principal. Completely implausible.


    There are also errors in the game:

    • When the MC meets Filo at the club and is hit by her, if he chooses not to follow her, in a later conversation Filo still accuses him of taking advantage of her and pinning her against the wall (which didn’t happen).
    • During a conversation with Vhaj, she asks about the number of his partners, to which the MC replies that he’s had several, which isn’t true if the player didn’t go to the metro station. Not to mention, the idea that the gang of girls would casually agree to a group encounter with the MC is naive. Is this a gang or a coven of nymphomaniacs?

    I think the game only reflects the situation where the MC takes every opportunity to get close to women. Ergo, the choices don't matter.