Just had a quick run around, the only thing I will note is Thief 1+2 as much as they are simple hold key unlocks they are usually more complexed in a series of click (I think the locks are represented like a random string of numbers like 0010110 which translates into the order of picks you need to use), deus ex obvious did not have key swapping, but I can understand why they are clumped together. (I just have super fond memories of thief 1 and 2 because I have found them the best picking system ever personally)
Also in Thief 3 there was a extra mechanic of if you clicked in the right spot it would instantly unlock the current ring, I sadly remember this because it made lockpicking a joke at the time I played it and would just spin the mouse around clicking to do it near instantly
That aside (and because I dont feel knowledgeable enough in the other games) its a interesting and nice lil experience and maybe give game developers some ideas.