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Nelson Almendra

17
Posts
1
Followers
11
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A member registered Mar 30, 2015 · View creator page →

Creator of

Recent community posts

Liked the card mechanic and the stats concept.

Nice one!

Didn't get the point of collecting the dices or avoiding the skulls because only the walls kill you, right?

Other than, it was a bit too simple but great work!

Good work!

Music and assets look very good.

Thank you for your feedback! Yes, the throws are only horizontally but it would be cooler if we could aim with the mouse.

Nice little game!

It's challenging but not super difficult so it feels good to play.

Thank you for your feedback, I wanted to make the ground something a bit more interesting but couldn't come up with any idea :/

Best game I've played so far in this jam.

Awesome work!

Menu screen looks very good but the gameplay is not very interesting.

Also, you should flip the sprite when aiming to the left.

Nice little game!

Enjoyed the music.

Very good work!

Loved the music and the concept!

Nice little game!

Art style and SFX are on point! Also loved the slow motion of the bullet!

The only down point is it not being related to the theme heaven.

Good work!

Liked the art style, the enemies moved a little too fast. It would be good if you had different types of enemies with different paces, etc.

Good work!

On the first level it was very difficult to land on the platforms.

Good work!

Really liked the attack sounds! :D

Very good work!

Loved the art style and SFX sounds you use for the attacks and dash. Don't know if there's an end to the game because I died after a few waves but it's very challenging (or I'm very bad :P) .

Did you make the sprites or download them from some place?

Very good looking game! Loved the art style and the music, good work!

(1 edit)

Hi, thank you for your feedback!

I agree with what you said and I know there were some things that I would like to have implemented but didn't have time to do it properly. I was thinking of making the gates to heaven as the goal and end of the game. Also, the enemies always spawn on the same location, it's a bit predictable but didn't have time to randomise it.

Regarding the ground I tried to make a visual clue to the player that the ground will disappear but couldn't think of anything cool so it ended up like this.

Anyway, thank you for the time you put into playing my game!