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A jam submission

Avoid the LightView game page

You're not ready to die... can you avoid the light?
Submitted by WatsonXOR — 5 hours, 27 minutes before the deadline
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Avoid the Light's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#562.4712.471
Overall#722.0882.088
Presentation#742.0592.059
Enjoyment#742.1182.118
Use of the Limitation#791.7061.706

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Chris Watson

Software used
Unity

Use of the limitation
Heaven's light is used to represent death, and it the light keeps coming and coming until you die.

Cookies eaten
0

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Comments

Submitted

This is so cool! I love it, great music and great concept, change up the visual style a smidge and you've got an insane game!

Submitted

My eye burned 

but other then fast and cool

Submitted

Didn't get the point of collecting the dices or avoiding the skulls because only the walls kill you, right?

Other than, it was a bit too simple but great work!

Developer

Thanks - I agree that the effects of skulls and dice need to be more obvious and intuitive.  The skulls are supposed to make the game harder by making the light get brighter so it's harder to dodge the walls, and the dice are supposed to make it easier. Will work on fleshing that out more. Thanks!

Submitted (1 edit)

The runner is made too simple, the skulls do not kill the player, but only interfere with seeing, until I started collecting them purposefully, I did not even understand why they were needed. In general, the graphics are good, the sound is acceptable and the difficulty is too easy (in my opinion). Summing up, the game is good but too simple

Developer(+1)

Yeah, it is way too easy right now. The feedback on the skulls is great too - it was a mistake to have the game display your skull count since you want to avoid them to not have your vision messed up. I will work on making the game have more of a difficulty curve over time, and make the UI and visual feedback make more sense. Thanks!

Submitted

I was a bit confused on what to do but after a few tries and death I was able to get it worked out. I do think clearer instructions would help out a bit. Def had a spooky feel like something was after you!

Developer

I agree, it could definitely use more instructions. Thanks!

Submitted

It's a cool concept, but it just seems like a infinite runner template. And the how to play doesn't really tell you how to play. It's symbols that mean nothing to a new player. Good job though.

Developer(+1)

Yeah I really half-assed the how to play. It took me so long to get the procedural generation aspect working correctly that I had to neglect pretty much everything else.  Thanks for the feedback!

Submitted

It can be hard to nail stuff like that! Especially during a gamejam.,so I'd say you accomplished something here even if the game is very simple.