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Neomenia

5
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1
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A member registered Mar 09, 2022

Recent community posts

I'm suddenly going down the road of abusive parents and self harm for the true ending of my concept and while I dont see anything stating this would be too heavy/not allowed, I still figured it best to ask before I fully commit to anything.

Plan for being finished like 3 days before the deadline. Then either you finish just in time or you can add more stuff later.

Beyond that, use planning tools like trello, notion, click-up, notepad, powerpoint whatever works for you basically haha. If you have a list of all that needs doing you'll always know what to work on next

you can go any direction with it that you want. Could have everything go wrong, could have nothing go wrong but make it feel like it will, could do something else entirely. As long as it links back to the theme its a-okay

  • Focus on learning and having fun.
  • Don't crunch, stick to your normal schedules
  • Try to plan a bit on day 1.
  • Cut your planning in halve as that's what you'll actually be able to do.
  • Playtest as often as you can with friends and others as you'll never realize how unintuitive your choices are until you see someone else completely miss it.
  • Try to make a game design document. It's a tool that can be incredibly usefull, doesn't have to be longer than a page, and basically tells you exactly how to make your game concept.
  • Have fun!!!

Probably plenty more tips to give but these ones came to mind.

I wanted to give it a good go but it honestly felt too punishing, making me not even finish a single task.