Thank you so much for asking! As far as progress goes, it's a tough question to answer because I've decided to make some significant changes to the project for reasons I won't get into now. I'll post that on the devlog in the future. But the TL:DR version is:
After I had to step away from my project for a very long time due to other commitments, jumping back into it was an absolute nightmare. This was mainly because of the lack of organization and convoluted methods I used to develop the game in the first place. Since the changes, I'm working with a much cleaner database, much cleaner code, and much cleaner eventing. All with detailed notes that makes for a much more streamlined development process. So when it comes to the process "since" the changes, it's going great! Haha.
NeoSoulGamer
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Hey Indie! Words can't explain how much I appreciate you checking in.
I'm actually going to write a blog post in the coming days to talk about development and progress. I hate to say it, but there's been basically no progress for quite a while. I'd like to say that "Life" has gotten in the way, which would only be partially true. The truth of the matter is I was simply not prioritizing Haven, and had no motivation to work on it. But this wasn't a conscious decision. It just sorta happened that way. When I realized that, I had to look into my project through a different lens to figure out why I couldn't be bothered to work on it. Now that I have that figured out, I'm motivated to work on it again. Haha. Side note, Haven might look a bit different in the next update. I won't be moving away from the core design and mechanics though, so no worries there.
Thanks again for checking in!
Thanks! Frame Rate issues are annoying, so I'd love to troubleshoot this more if you're willing help a little bit. If not, it's totally fine. I'm working on some refactoring that "might" solve those issues.
Did you find that your frame rate issues were constant through your entire playthrough? Or was it only an issue at certain parts of the game? Also, would you happen to know what your FPS was? Sorry to ask so many questions.
Thanks for giving it so many tries!
There are many ways to win this battle, but here are a few things should give you a significant advantage.
1. Be sure to extract the Snake Stone, which gives you the "Bind" skill. Use this on the Cerberus to inflict the ATK Down status effect.
2. Keep some "Small Holy Balms" in your inventory to remove negative status effects
3. Be sure to use Angus' "Sludge Bomb" skill when needed. This can delay the Cerberus' next turn so that you have a chance to heal party members with low HP before it attacks.
4. Lastly, the Cerberus is weak to Fire elemental damage, so use Ysabel's "Fireball" spell as often as you can.
Hope this helps! Good luck!
No problem! I understood perfectly! I've asked around about this problem, and it's possible that the issue could be linked to anti-virus software not liking the .exe file. So I'm going to reupload this. I'm quite busy with work/life so I don't think I'll get to it today. Hopefully tomorrow. I'll be sure to let you know once that is done! Thanks again for your time!
That's really odd. I'm going to look into this today. It'll be a little tough since I can't reproduce the error. But I'm sure someone else has run into this issue at some point. Let me do some digging and I'll get back to you! Thanks for your time!
I should ask first, do you use the RPG Maker Software at all on your PC?
Hey there! I'm sorry to hear that you're having this issue. I've just tried downloading the file myself, and it runs with no issues. I've also received some recent feedback from other players who managed to run the file. Out of curiosity, can you explain what's specifically happening when you click the file? Is there an error? Does your OS lock up? Is there any response at all?
Thank you so much for this message! It's so refreshing to hear. The passion is definitely still there for this project. I don't see myself ever dropping this project, no matter how long it takes me to finish it. I "try" to work on it at least a few days a week. It's just that after having a son, and switching careers, my life has been pretty busy. I do hope that you enjoy the demo though! If you have the time, please let me know how it goes! Thanks again!
That's a really good question... Because pretty much all the challenges went from excruciating, to borderline non-existent as more MZ updates and plugins came out. As for the biggest challenge? It was dealing with the lack of the MV Animations Editor. But as of MZ 4.0, that's no longer an issue.
Another challenge I thought would be tough to overcome is the Visustella plugin obfuscation, seeing as how I use quite a few of them. I can honestly say that there hasn't been very many conflicts between non-Visustella plugins (for me). The few that have popped up have been fairly easy to solve. And my custom plugins have all been working wonderfully.
Overall, the transition has made my workflow much more efficient. I'm also able to implement the features that I've always wanted, which weren't previously available.