The resolution 1280x720. Technically, the pixel art is distorted at 1920x1080, it just might be a little hard to detect since the assets at scaled at 3x
Gotcha - Interesting that on maps I create I felt too "zoomed in" at that resolution but playing your game I did not feel that way. Do you bother with using any of the codes to keep the canvas pixelated or do you let mz blur it. It's hard for me to tell sometimes without a direct comparison.