thank you! i was a bit worried since knowledge-based puzzle games like this are impossible to playtest by yourself (and i didn't have anyone else to playtest) but it seems like it turned out fine :D
NetheN
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btw i just realized that arrowkeys dont actually work for everyone since there are keyboards that dont have them soo ig the best way is either find a way to use physical location or make a way to rebind keys. i feel like it'd be fair to not include the time for a rebind menu in the dev time since it doesn't really change the game, just makes it playable for more people
very fun and awesome visuals and sound but it doesnt work with non-qwerty keyboard layouts :( i know unity has an option to use the physical location of a button instead of the letter it outputs, idk if thats a thing in gamemaker. if not, arrow keys work for everyone
still, rated it 5/5 on everything, love this game!
fun game!
the sound is louder in the left ear which is a bit annoying
the weapons are a bit unintuitive but once you understand how they work the game actually gets really fun (as long as you dont use the 2x). the 2x is completely broken since you can just spam it on one number and get billions of points (or even go over the int limit and make the number disappear)
also, the credits say there's music but i don't hear any, might be a bug?
I got to the vertical area before buying the dash and everything worked normally, but after buying the dash, the dash moved the screen upwards and the vertical area just didn't work, the screen kept moving right. Upgrading the dash fixed everything
I tried grabbing the golden berry to the right of a rectangle (i attached an image) and died to the corner (not sure if it was to the ceiling or the wall), the hail mary teleported me into the block and i couldn't get out and i didn't die either (so i got softlocked)
also, not technically a bug but dashes desync the music and the gameplay. i think the sync was cool, maybe speed up the music while dashing or sync it in some other way?